DaoYouInfoPanel.cs 18 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  77. {
  78. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  79. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. EventSystemManager.Instance.TriggerEvent(eventList);
  82. Btn_Eveent.gameObject.SetActive(false);
  83. }
  84. });
  85. Btn_Back.onClick.AddListener(() =>
  86. {
  87. ClosePoolGive();
  88. GiveGite.gameObject.SetActive(false);
  89. AppBarPanel.OpenPanel(this);
  90. });
  91. Btn_Add.onClick.AddListener(Add);
  92. Btn_Reduce.onClick.AddListener(Reduce);
  93. Btn_Max.onClick.AddListener(() =>
  94. {
  95. if (widgetItem1 == null)
  96. return;
  97. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  98. });
  99. Slider_Give.onValueChanged.AddListener((i) =>
  100. {
  101. count = (int)i;
  102. UpdateGiveItemCount();
  103. });
  104. Btn_Give.onClick.AddListener(() =>
  105. {
  106. if (widgetItem1 == null)
  107. {
  108. return;
  109. }
  110. //加好感
  111. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  112. {
  113. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  114. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  115. for (int i = 0; i < count; i++)
  116. {
  117. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  118. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  119. }
  120. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  121. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  122. {
  123. if (daoYouData.exp >= configs[i].exp)
  124. {
  125. daoYouData.exp -= configs[i].exp;
  126. daoYouData.favorabilityLv++;
  127. }
  128. }
  129. AccountFileInfo.Instance.SavePlayerData();
  130. }
  131. //加心情
  132. else
  133. {
  134. if (daoYouData.emotionValue >= 100)
  135. {
  136. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  137. return;
  138. }
  139. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  140. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  141. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  142. if (emotionId > 3)
  143. emotionId = 3;
  144. daoYouData.emotion = emotionId;
  145. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  146. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  147. }
  148. UpdateUI();
  149. UpdateGiveGiftRoot();
  150. });
  151. }
  152. public async override CTask<bool> AsyncInit(object[] uiData)
  153. {
  154. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  155. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  156. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  157. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  158. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  159. ShowMessage();
  160. await UpdateUI();
  161. return await base.AsyncInit(uiData);
  162. }
  163. private void ShowMessage()
  164. {
  165. dotPoint.SetActive(true);
  166. _timerEntity?.Dispose();
  167. _timerEntity = null;
  168. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  169. {
  170. dotPoint.SetActive(false);
  171. _timerEntity?.Dispose();
  172. _timerEntity = null;
  173. });
  174. }
  175. public async CTask UpdateUI()
  176. {
  177. foreach (var widgetItem in widgetItems)
  178. {
  179. UIManager.Instance.DormancyGComponent(widgetItem);
  180. }
  181. widgetItems.Clear();
  182. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  183. {
  184. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  185. }
  186. _daoYouLevelWidgets.Clear();
  187. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  188. {
  189. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  190. }
  191. _daoYouIdleEarningsWidgets.Clear();
  192. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  193. {
  194. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  195. }
  196. daoYouaaFfixWidgets.Clear();
  197. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  198. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  199. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  200. {
  201. Btn_Eveent.gameObject.SetActive(true);
  202. }
  203. else
  204. {
  205. Btn_Eveent.gameObject.SetActive(false);
  206. }
  207. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  208. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  209. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  210. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  211. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  212. int index = 0;
  213. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  214. {
  215. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  216. {
  217. index = i;
  218. }
  219. }
  220. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  221. foreach (var i in _daoyouModelConfig.guajiBuffID)
  222. {
  223. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  224. daoYouIdleEarningsWidget.CustomInit(daoYouData, i);
  225. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  226. }
  227. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  228. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  229. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  230. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  231. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  232. Slider_LeveUp.value = daoYouData.exp;
  233. if (_daoyouModelConfig.PreferGiftID != null)
  234. {
  235. foreach (var i in _daoyouModelConfig.PreferGiftID)
  236. {
  237. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  238. widgetItems.Add(widgetItem);
  239. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  240. {
  241. widgetItem.InitWidget(new ItemInfo(i, 0));
  242. }
  243. else
  244. {
  245. widgetItem.ShowWenhao();
  246. }
  247. }
  248. }
  249. if (_daoyouModelConfig.daolvSkillID != null)
  250. {
  251. foreach (var i in _daoyouModelConfig.daolvSkillID)
  252. {
  253. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  254. daoYouaaFfixWidge.CustomInit(i);
  255. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  256. }
  257. }
  258. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  259. foreach (var daoyouLevelupConfig in configs)
  260. {
  261. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  262. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  263. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  264. }
  265. }
  266. List<ItemInfo> allItems = new List<ItemInfo>();
  267. private int saiXuanType = 1;
  268. public async CTask UpdateGiveGiftRoot()
  269. {
  270. ClosePoolGive();
  271. allItems.Clear();
  272. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  273. {
  274. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  275. {
  276. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  277. allItems.Add(itemInfo);
  278. }
  279. }
  280. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  281. {
  282. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  283. {
  284. allItems.Add(keyValuePair.Value);
  285. }
  286. }
  287. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  288. CreatItem(showItems);
  289. }
  290. private List<ItemInfo> SaiXuan(int type)
  291. {
  292. List<ItemInfo> shownItems = new List<ItemInfo>();
  293. //全部
  294. if (type == 1)
  295. {
  296. shownItems = allItems.ToList();
  297. }
  298. //喜欢
  299. else if (type == 2)
  300. {
  301. foreach (var itemInfo in allItems)
  302. {
  303. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  304. {
  305. shownItems.Add(itemInfo);
  306. }
  307. }
  308. }
  309. return shownItems;
  310. }
  311. private async CTask CreatItem(List<ItemInfo> shownItems)
  312. {
  313. // ClosePoolGive();
  314. foreach (var itemInfo in shownItems)
  315. {
  316. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  317. widgetItem.InitWidget(itemInfo);
  318. widgetItem.OnClick = OnClick;
  319. giveWidgetItems.Add(widgetItem);
  320. }
  321. if (giveWidgetItems.Count > 0)
  322. {
  323. giveWidgetItems[0].OnPointerClick();
  324. }
  325. }
  326. DaoyouGiftConfig daoyouGiftConfig = default;
  327. private int count = 1;
  328. private WidgetItem widgetItem1;
  329. private async void OnClick(ItemWidgetBasic obj)
  330. {
  331. WidgetItem widgetItem = obj as WidgetItem;
  332. if (widgetItem1 == null)
  333. {
  334. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  335. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  336. }
  337. widgetItem1.InitWidget(widgetItem.itemInfo);
  338. daoyouGiftConfig = default;
  339. foreach (var giftConfig in daoyouGiftConfigs)
  340. {
  341. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  342. {
  343. daoyouGiftConfig = giftConfig;
  344. break;
  345. }
  346. }
  347. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  348. Slider_Give.minValue = 1;
  349. UpdateGiveItemCount();
  350. }
  351. private void Reduce()
  352. {
  353. if (widgetItem1 == null)
  354. return;
  355. count--;
  356. if (count < 1)
  357. {
  358. count = 1;
  359. }
  360. Slider_Give.value = count;
  361. }
  362. private void Add()
  363. {
  364. if (widgetItem1 == null)
  365. return;
  366. count++;
  367. if (count > widgetItem1.itemInfo.count.Value)
  368. {
  369. count = (int)widgetItem1.itemInfo.count.Value;
  370. }
  371. Slider_Give.value = count;
  372. }
  373. private void UpdateGiveItemCount()
  374. {
  375. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  376. Text_Count.text = $"当前选择数量{count}";
  377. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  378. {
  379. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  380. }
  381. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  382. {
  383. Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
  384. }
  385. }
  386. public override CTask GetFocus()
  387. {
  388. AppBarPanel.OpenPanel(this);
  389. return base.GetFocus();
  390. }
  391. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  392. {
  393. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  394. }
  395. private void ClosePoolGive()
  396. {
  397. count = 0;
  398. daoyouGiftConfig = default;
  399. Slider_Give.value = 0;
  400. Slider_Give.minValue = 0;
  401. Slider_Give.maxValue = 0;
  402. foreach (var giveWidgetItem in giveWidgetItems)
  403. {
  404. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  405. }
  406. giveWidgetItems.Clear();
  407. UIManager.Instance.DormancyGComponent(widgetItem1);
  408. widgetItem1 = null;
  409. }
  410. public override void Close()
  411. {
  412. daoyouGiftConfigs = null;
  413. foreach (var widgetItem in widgetItems)
  414. {
  415. UIManager.Instance.DormancyGComponent(widgetItem);
  416. }
  417. widgetItems.Clear();
  418. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  419. {
  420. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  421. }
  422. _daoYouLevelWidgets.Clear();
  423. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  424. {
  425. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  426. }
  427. daoYouaaFfixWidgets.Clear();
  428. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  429. {
  430. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  431. }
  432. _daoYouIdleEarningsWidgets.Clear();
  433. allItems.Clear();
  434. saiXuanType = 1;
  435. ClosePoolGive();
  436. base.Close();
  437. }
  438. }
  439. }