| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class GongFaDetailsPanel 	{	  #region 自定义数据 	  private MyImage _Icon_GongFaIcon;	  public MyImage Icon_GongFaIcon	   {	   get{	      if (_Icon_GongFaIcon == null)	       {	         _Icon_GongFaIcon  = GetUIUnit<MyImage>("Icon_GongFaIcon"); 	       }	      return _Icon_GongFaIcon;	     }	   }	  private List<MyImage> _StarRoot;	  public List<MyImage> StarRoot	   {	   get{	      if (_StarRoot == null)	       {	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 	       }	      return _StarRoot;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Text _Text_GongFaDesc;	  public Text Text_GongFaDesc	   {	   get{	      if (_Text_GongFaDesc == null)	       {	         _Text_GongFaDesc  = GetUIUnit<Text>("Text_GongFaDesc"); 	       }	      return _Text_GongFaDesc;	     }	   }	  private Text _Text_GongFaName;	  public Text Text_GongFaName	   {	   get{	      if (_Text_GongFaName == null)	       {	         _Text_GongFaName  = GetUIUnit<Text>("Text_GongFaName"); 	       }	      return _Text_GongFaName;	     }	   }	  private Text _Text_SkillCd;	  public Text Text_SkillCd	   {	   get{	      if (_Text_SkillCd == null)	       {	         _Text_SkillCd  = GetUIUnit<Text>("Text_SkillCd"); 	       }	      return _Text_SkillCd;	     }	   }	  private MyImage _Icon_Attribute;	  public MyImage Icon_Attribute	   {	   get{	      if (_Icon_Attribute == null)	       {	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 	       }	      return _Icon_Attribute;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |