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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceInfoBtnWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _Icon_ItemIcon;
 
- 	  public MyImage Icon_ItemIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_ItemIcon == null)
 
- 	       {
 
- 	         _Icon_ItemIcon  = GetUIUnit<MyImage>("Icon_ItemIcon"); 
 
- 	       }
 
- 	      return _Icon_ItemIcon;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ItemCount;
 
- 	  public Text Text_ItemCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ItemCount == null)
 
- 	       {
 
- 	         _Text_ItemCount  = GetUIUnit<Text>("Text_ItemCount"); 
 
- 	       }
 
- 	      return _Text_ItemCount;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Icon_ShenIcon;
 
- 	  public RectTransform Icon_ShenIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_ShenIcon == null)
 
- 	       {
 
- 	         _Icon_ShenIcon  = GetUIUnit<RectTransform>("Icon_ShenIcon"); 
 
- 	       }
 
- 	      return _Icon_ShenIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_ItemIcon2;
 
- 	  public MyImage Icon_ItemIcon2
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_ItemIcon2 == null)
 
- 	       {
 
- 	         _Icon_ItemIcon2  = GetUIUnit<MyImage>("Icon_ItemIcon2"); 
 
- 	       }
 
- 	      return _Icon_ItemIcon2;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _icon_Jia;
 
- 	  public GameObject icon_Jia
 
- 	   {
 
- 	   get{
 
- 	      if (_icon_Jia == null)
 
- 	       {
 
- 	         _icon_Jia  = GetUIUnit<GameObject>("icon_Jia"); 
 
- 	       }
 
- 	      return _icon_Jia;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |