| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DaoYouInfoPanel 	{	  #region 自定义数据 	  private GameObject _Info;	  public GameObject Info	   {	   get{	      if (_Info == null)	       {	         _Info  = GetUIUnit<GameObject>("Info"); 	       }	      return _Info;	     }	   }	  private GameObject _Facorability;	  public GameObject Facorability	   {	   get{	      if (_Facorability == null)	       {	         _Facorability  = GetUIUnit<GameObject>("Facorability"); 	       }	      return _Facorability;	     }	   }	  private Button _Btn_InfoMation;	  public Button Btn_InfoMation	   {	   get{	      if (_Btn_InfoMation == null)	       {	         _Btn_InfoMation  = GetUIUnit<Button>("Btn_InfoMation"); 	       }	      return _Btn_InfoMation;	     }	   }	  private Button _Btn_Facorability;	  public Button Btn_Facorability	   {	   get{	      if (_Btn_Facorability == null)	       {	         _Btn_Facorability  = GetUIUnit<Button>("Btn_Facorability"); 	       }	      return _Btn_Facorability;	     }	   }	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_JingJie;	  public Text Text_JingJie	   {	   get{	      if (_Text_JingJie == null)	       {	         _Text_JingJie  = GetUIUnit<Text>("Text_JingJie"); 	       }	      return _Text_JingJie;	     }	   }	  private Button _Btn_SendGift;	  public Button Btn_SendGift	   {	   get{	      if (_Btn_SendGift == null)	       {	         _Btn_SendGift  = GetUIUnit<Button>("Btn_SendGift"); 	       }	      return _Btn_SendGift;	     }	   }	  private RectTransform _DaoYouLevelWidgetContent;	  public RectTransform DaoYouLevelWidgetContent	   {	   get{	      if (_DaoYouLevelWidgetContent == null)	       {	         _DaoYouLevelWidgetContent  = GetUIUnit<RectTransform>("DaoYouLevelWidgetContent"); 	       }	      return _DaoYouLevelWidgetContent;	     }	   }	  private Text _Text_CurrentLevel;	  public Text Text_CurrentLevel	   {	   get{	      if (_Text_CurrentLevel == null)	       {	         _Text_CurrentLevel  = GetUIUnit<Text>("Text_CurrentLevel"); 	       }	      return _Text_CurrentLevel;	     }	   }	  private Text _Text_CurrentName;	  public Text Text_CurrentName	   {	   get{	      if (_Text_CurrentName == null)	       {	         _Text_CurrentName  = GetUIUnit<Text>("Text_CurrentName"); 	       }	      return _Text_CurrentName;	     }	   }	  private Text _Text_Exp;	  public Text Text_Exp	   {	   get{	      if (_Text_Exp == null)	       {	         _Text_Exp  = GetUIUnit<Text>("Text_Exp"); 	       }	      return _Text_Exp;	     }	   }	  private Slider _Slider_LeveUp;	  public Slider Slider_LeveUp	   {	   get{	      if (_Slider_LeveUp == null)	       {	         _Slider_LeveUp  = GetUIUnit<Slider>("Slider_LeveUp"); 	       }	      return _Slider_LeveUp;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private RectTransform _LoveItemContent;	  public RectTransform LoveItemContent	   {	   get{	      if (_LoveItemContent == null)	       {	         _LoveItemContent  = GetUIUnit<RectTransform>("LoveItemContent"); 	       }	      return _LoveItemContent;	     }	   }	  private RectTransform _GuajiContent;	  public RectTransform GuajiContent	   {	   get{	      if (_GuajiContent == null)	       {	         _GuajiContent  = GetUIUnit<RectTransform>("GuajiContent"); 	       }	      return _GuajiContent;	     }	   }	  private RectTransform _DaoLvContent;	  public RectTransform DaoLvContent	   {	   get{	      if (_DaoLvContent == null)	       {	         _DaoLvContent  = GetUIUnit<RectTransform>("DaoLvContent"); 	       }	      return _DaoLvContent;	     }	   }	  private GameObject _GiveGite;	  public GameObject GiveGite	   {	   get{	      if (_GiveGite == null)	       {	         _GiveGite  = GetUIUnit<GameObject>("GiveGite"); 	       }	      return _GiveGite;	     }	   }	  private Button _Btn_Back;	  public Button Btn_Back	   {	   get{	      if (_Btn_Back == null)	       {	         _Btn_Back  = GetUIUnit<Button>("Btn_Back"); 	       }	      return _Btn_Back;	     }	   }	  private RectTransform _GiveGiftContent;	  public RectTransform GiveGiftContent	   {	   get{	      if (_GiveGiftContent == null)	       {	         _GiveGiftContent  = GetUIUnit<RectTransform>("GiveGiftContent"); 	       }	      return _GiveGiftContent;	     }	   }	  private Button _Btn_Give;	  public Button Btn_Give	   {	   get{	      if (_Btn_Give == null)	       {	         _Btn_Give  = GetUIUnit<Button>("Btn_Give"); 	       }	      return _Btn_Give;	     }	   }	  private Button _Btn_Reduce;	  public Button Btn_Reduce	   {	   get{	      if (_Btn_Reduce == null)	       {	         _Btn_Reduce  = GetUIUnit<Button>("Btn_Reduce"); 	       }	      return _Btn_Reduce;	     }	   }	  private Button _Btn_Add;	  public Button Btn_Add	   {	   get{	      if (_Btn_Add == null)	       {	         _Btn_Add  = GetUIUnit<Button>("Btn_Add"); 	       }	      return _Btn_Add;	     }	   }	  private Button _Btn_Max;	  public Button Btn_Max	   {	   get{	      if (_Btn_Max == null)	       {	         _Btn_Max  = GetUIUnit<Button>("Btn_Max"); 	       }	      return _Btn_Max;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private RectTransform _WidgetItemRoot;	  public RectTransform WidgetItemRoot	   {	   get{	      if (_WidgetItemRoot == null)	       {	         _WidgetItemRoot  = GetUIUnit<RectTransform>("WidgetItemRoot"); 	       }	      return _WidgetItemRoot;	     }	   }	  private Text _Text_GiveGiftDesc;	  public Text Text_GiveGiftDesc	   {	   get{	      if (_Text_GiveGiftDesc == null)	       {	         _Text_GiveGiftDesc  = GetUIUnit<Text>("Text_GiveGiftDesc"); 	       }	      return _Text_GiveGiftDesc;	     }	   }	  private Slider _Slider_Give;	  public Slider Slider_Give	   {	   get{	      if (_Slider_Give == null)	       {	         _Slider_Give  = GetUIUnit<Slider>("Slider_Give"); 	       }	      return _Slider_Give;	     }	   }	  private Button _Btn_Eveent;	  public Button Btn_Eveent	   {	   get{	      if (_Btn_Eveent == null)	       {	         _Btn_Eveent  = GetUIUnit<Button>("Btn_Eveent"); 	       }	      return _Btn_Eveent;	     }	   }	  private Button _Btn_Love;	  public Button Btn_Love	   {	   get{	      if (_Btn_Love == null)	       {	         _Btn_Love  = GetUIUnit<Button>("Btn_Love"); 	       }	      return _Btn_Love;	     }	   }	  private Button _Btn_Tongyong;	  public Button Btn_Tongyong	   {	   get{	      if (_Btn_Tongyong == null)	       {	         _Btn_Tongyong  = GetUIUnit<Button>("Btn_Tongyong"); 	       }	      return _Btn_Tongyong;	     }	   }	  private Text _Text_message;	  public Text Text_message	   {	   get{	      if (_Text_message == null)	       {	         _Text_message  = GetUIUnit<Text>("Text_message"); 	       }	      return _Text_message;	     }	   }	  private Button _Btn_Emotion;	  public Button Btn_Emotion	   {	   get{	      if (_Btn_Emotion == null)	       {	         _Btn_Emotion  = GetUIUnit<Button>("Btn_Emotion"); 	       }	      return _Btn_Emotion;	     }	   }	  private GameObject _dotPoint;	  public GameObject dotPoint	   {	   get{	      if (_dotPoint == null)	       {	         _dotPoint  = GetUIUnit<GameObject>("dotPoint"); 	       }	      return _dotPoint;	     }	   }	  private Text _Text_GiftGailv;	  public Text Text_GiftGailv	   {	   get{	      if (_Text_GiftGailv == null)	       {	         _Text_GiftGailv  = GetUIUnit<Text>("Text_GiftGailv"); 	       }	      return _Text_GiftGailv;	     }	   }	  private MyImage _Slider_Emotion;	  public MyImage Slider_Emotion	   {	   get{	      if (_Slider_Emotion == null)	       {	         _Slider_Emotion  = GetUIUnit<MyImage>("Slider_Emotion"); 	       }	      return _Slider_Emotion;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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