| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.Buff;namespace Fort23.Mono{    [UIBinding(prefab = "BuffWidget")]    public partial class BuffWidget : UIComponent    {        public BuffBasic buffBasic;        private void Init()        {        }        public override void AddEvent()        {            // CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff,            //     AddBuff);            // StaticUpdater.Instance.AddRenderUpdateCallBack(Update);        }        public override void DelEvent()        {            // CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff,            //     AddBuff);            buffBasic = null;            // StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);        }        public override void AddButtonEvent()        {            myButton.onClick.AddListener(() =>            {                SkillMassgePanel.OpenSkillSelectPanel(buffBasic.BuffConfig.nameTest,                    buffBasic.BuffConfig.decTest);            });        }        private async void AddBuff(IEventData iEventData)        {            BuffEventData buffEventData = iEventData as BuffEventData;            if (buffEventData.BuffBasic == buffBasic)            {                UIManager.Instance.DormancyGComponent(this);            }        }        public bool Update()        {            if (buffBasic == null||buffBasic.CombatHeroEntity==null)            {                return false;            }            if (buffBasic.buffTime > 0)            {                cd.fillAmount = 1 - buffBasic._currTime / buffBasic.buffTime;            }            else            {                cd.fillAmount = 0;            }            buffCount.text = buffBasic.buffCount.ToString();            return true;        }        public void InitBuff(BuffBasic buffBasic)        {            this.buffBasic = buffBasic;        }    }}
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