| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | using System.Collections.Generic;using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;using GameLogic.Combat.Buff;using GameLogic.Combat.CombatTool;using GameLogic.Combat.Hero;using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;namespace GameLogic.Combat.Skill{    /// <summary>    /// 狐狸随机为队友清除一个debuff    /// </summary>    public class S9102 : SkillBasic    {        protected override void ProUseSkill()        {            CombatHeroEntity[] allHero =                CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy,out int maxCount);            List<CombatHeroEntity> debuffHero = new List<CombatHeroEntity>();            for (int i = 0; i < maxCount; i++)            {                List<BuffBasic> allBuff = allHero[i].BuffControl.GetBuffBasicForBuffType(2, 1);                if (allBuff.Count > 0)                {                    debuffHero.Add(allHero[i]);                }            }            CombatHeroEntity target = null;            if (debuffHero.Count > 0)            {                int index = CombatCalculateTool.Instance.GetOdd(0, debuffHero.Count);                target = debuffHero[index];            }            else if (allHero.Length > 0)            {                int index = CombatCalculateTool.Instance.GetOdd(0, allHero.Length);                target = allHero[index];            }            BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();            if (target != null)            {                currTarget.Add(target.GetMainHotPoin<CombatHeroHitPoint>());            }            ActivationTimeLineData("9102", currTarget: currTarget);        }        protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,            ITimelineFxLogic timelineFxLogic,            TriggerData triggerData, ISkillFeatures skillFeatures)        {            List<BuffBasic> allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);            if (allBuff.Count > 0)            {                int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);                targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);            }        }    }}
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