| using Core.Utility.Event;using GameLogic.Combat.Hero;namespace Common.Utility.CombatEvent{    public class UseMagicWeaponEventData : EventDataBasic<UseMagicWeaponEventData>    {        public CombatHeroEntity combatHeroEntity;        public CombatMagicWeaponEntity combatMagicWeaponEntity;    }}
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