| 123456789101112131415161718192021 | using Common.Combat.FxAILogic;using Core.Utility.Event;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class TriggerSkillSlotsEventData: EventDataBasic<TriggerSkillSlotsEventData>    {        public SkillBasic SkillBasic;        public SkillSlots SkillSlots;        public int triggerType;        public bool isNotUseSkill;        protected override void ProDispose()        {            SkillBasic = null;            SkillSlots = null;            isNotUseSkill = false;        }    }}
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