GongFaUpgradePanel.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using GameLogic.Player;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "GongFaUpgradePanel")]
  16. public partial class GongFaUpgradePanel : UIPanel
  17. {
  18. private SkillInfo _skillInfo;
  19. private List<SkillConfig> configs;
  20. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  21. private List<SkillPowerupConfig> _skillPowerupConfigs;
  22. // private SkillConstant skillConstant;
  23. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  24. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  25. bool isUpStar = false;
  26. bool isUpGrad = false;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Back.onClick.AddListener(() =>
  46. {
  47. if (isUpStar || isUpGrad)
  48. {
  49. isUpStar = false;
  50. isUpGrad = false;
  51. UpdateStarBtn();
  52. return;
  53. }
  54. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  55. });
  56. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  57. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  58. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  59. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  60. }
  61. private void UpStarClick()
  62. {
  63. if (!isUpStar)
  64. {
  65. isUpStar = true;
  66. UpdateStarBtn();
  67. return;
  68. }
  69. if (_skillInfo.SkillData == null)
  70. {
  71. return;
  72. }
  73. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  74. {
  75. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  76. return;
  77. }
  78. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  79. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  80. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  81. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  82. {
  83. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  84. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  85. return;
  86. }
  87. _skillInfo.SkillData.star++;
  88. _skillInfo.CustomInt(_skillInfo.SkillData);
  89. CustomInit(_skillInfo);
  90. AccountFileInfo.Instance.SavePlayerData();
  91. }
  92. private void UpgradeClick()
  93. {
  94. if (_skillInfo.SkillData == null)
  95. {
  96. return;
  97. }
  98. if (!isUpGrad)
  99. {
  100. isUpGrad = true;
  101. UpdateStarBtn();
  102. return;
  103. }
  104. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  105. {
  106. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  107. return;
  108. }
  109. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  110. {
  111. HeroPowerUpConfig heroPowerUpConfig =
  112. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  113. TipMessagePanel.OpenTipMessagePanel(
  114. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  115. return;
  116. }
  117. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  118. {
  119. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  120. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  121. {
  122. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  123. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  124. return;
  125. }
  126. }
  127. //扣除道具
  128. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  129. {
  130. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  131. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  132. }
  133. _skillInfo.SkillData.level++;
  134. _skillInfo.CustomInt(_skillInfo.SkillData);
  135. CustomInit(_skillInfo);
  136. AccountFileInfo.Instance.SavePlayerData();
  137. }
  138. public async void CustomInit(SkillInfo skillInfo)
  139. {
  140. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  141. {
  142. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  143. }
  144. _gongFaUpgradeInfoWidgets.Clear();
  145. _skillInfo = skillInfo;
  146. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  147. SkillConfig skillConfig = _skillInfo.skillConfig;
  148. Icon_GongFaIcon.icon_name = skillConfig.icon;
  149. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  150. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  151. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  152. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  153. UpdateStarBtn();
  154. // Text_GongFaDesc.text =
  155. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  156. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  157. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  158. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  159. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  160. switch (skillConfig.attribute)
  161. {
  162. case 1:
  163. csc.ChangeState(0);
  164. Icon_Attribute.icon_name = "dec_jin2";
  165. break;
  166. case 2:
  167. csc.ChangeState(1);
  168. Icon_Attribute.icon_name = "dec_mu2";
  169. break;
  170. case 4:
  171. csc.ChangeState(2);
  172. Icon_Attribute.icon_name = "dec_shui2";
  173. break;
  174. case 8:
  175. csc.ChangeState(3);
  176. Icon_Attribute.icon_name = "dec_huo2";
  177. break;
  178. case 16:
  179. csc.ChangeState(4);
  180. Icon_Attribute.icon_name = "dec_tu2";
  181. break;
  182. }
  183. for (var i = 0; i < StarRoot.Count; i++)
  184. {
  185. MyImage icon = StarRoot[i] as MyImage;
  186. if (i < skillInfo.skillConfig.level - 1)
  187. {
  188. icon.gameObject.SetActive(true);
  189. }
  190. else
  191. {
  192. icon.gameObject.SetActive(false);
  193. }
  194. }
  195. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  196. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  197. for (var i = 0; i < configs.Count; i++)
  198. {
  199. if (configs[i].level == 1)
  200. continue;
  201. SkillInfo skillInfo1 =
  202. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  203. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  204. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  205. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  206. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  207. }
  208. }
  209. private async CTask UpdateStarBtn()
  210. {
  211. foreach (var itemWidgetType1 in _itemWidgetType1)
  212. {
  213. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  214. }
  215. _itemWidgetType1.Clear();
  216. // foreach (var energyWidget in _energyWidgets)
  217. // {
  218. // UIManager.Instance.DormancyGComponent(energyWidget);
  219. // }
  220. //
  221. // _energyWidgets.Clear();
  222. if (isUpGrad)
  223. {
  224. Btn_UpStar.gameObject.SetActive(false);
  225. Btn_UpGrade.gameObject.SetActive(false);
  226. Btn_UpStarOk.gameObject.SetActive(false);
  227. Btn_UpGradeOk.gameObject.SetActive(true);
  228. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  229. {
  230. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  231. skillData.id = _skillInfo.SkillData.id;
  232. skillData.level = _skillInfo.SkillData.level + 1;
  233. skillData.star = _skillInfo.SkillData.star;
  234. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  235. string[] effs = new string[_skillInfo.effectValue.Length];
  236. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  237. {
  238. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  239. {
  240. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  241. }
  242. else
  243. {
  244. effs[i] =
  245. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  246. }
  247. }
  248. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  249. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  250. nextSkillInfo.SkillPowerupConfig.ID);
  251. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  252. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  253. .GetComponent<RectTransform>());
  254. Text_GongFaDesc.text =
  255. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  256. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  257. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  258. {
  259. HeroPowerUpConfig heroPowerUpConfig =
  260. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  261. .PlayerLevelLimit);
  262. Text_UpGrade.text =
  263. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  264. Btn_UpGradeOk.gameObject.transform.Gray(true);
  265. UpGradeItemRoot.SetActive(false);
  266. }
  267. else
  268. {
  269. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  270. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  271. UpGradeItemRoot.SetActive(true);
  272. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  273. {
  274. ItemWidgetType1 itemWidgetType1 =
  275. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  276. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  277. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  278. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  279. _itemWidgetType1.Add(itemWidgetType1);
  280. // EnergyWidget energyWidget =
  281. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  282. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  283. // _energyWidgets.Add(energyWidget);
  284. }
  285. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  286. }
  287. }
  288. else
  289. {
  290. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  291. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  292. "Max");
  293. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  294. // Btn_UpStarOk.gameObject.SetActive(false);
  295. UpGradeItemRoot.SetActive(false);
  296. }
  297. }
  298. if (isUpStar)
  299. {
  300. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  301. {
  302. gongFaUpgradeInfoWidget.SelectWidget(true);
  303. }
  304. Btn_UpStar.gameObject.SetActive(false);
  305. Btn_UpGrade.gameObject.SetActive(false);
  306. Btn_UpGradeOk.gameObject.SetActive(false);
  307. Btn_UpStarOk.gameObject.SetActive(true);
  308. if (_skillInfo.skillConfig.level < 6)
  309. {
  310. Btn_UpStarOk.gameObject.transform.RecoverColor();
  311. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  312. UpStarItemRoot.SetActive(true);
  313. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  314. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  315. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  316. ItemWidgetType1 itemWidgetType1 =
  317. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  318. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  319. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  320. _itemWidgetType1.Add(itemWidgetType1);
  321. }
  322. else
  323. {
  324. Btn_UpStarOk.transform.Gray(true);
  325. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  326. // Btn_UpStarOk.gameObject.SetActive(false);
  327. UpStarItemRoot.SetActive(false);
  328. }
  329. }
  330. if (!isUpGrad && !isUpStar)
  331. {
  332. Btn_UpGrade.gameObject.SetActive(true);
  333. Btn_UpStar.gameObject.SetActive(true);
  334. Btn_UpGradeOk.gameObject.SetActive(false);
  335. Btn_UpStarOk.gameObject.SetActive(false);
  336. UpStarItemRoot.SetActive(false);
  337. UpGradeItemRoot.SetActive(false);
  338. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  339. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  340. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  341. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  342. {
  343. gongFaUpgradeInfoWidget.SelectWidget(false);
  344. }
  345. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  346. string[] effs = new string[_skillInfo.effectValue.Length];
  347. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  348. {
  349. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  350. }
  351. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  352. effs);
  353. }
  354. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  355. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  356. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  357. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  358. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  359. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  360. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  361. }
  362. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  363. {
  364. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  365. gongFaUpgradePanel.CustomInit(skillInfo);
  366. return gongFaUpgradePanel;
  367. }
  368. public async override CTask Close()
  369. {
  370. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  371. {
  372. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  373. }
  374. foreach (var itemWidgetType1 in _itemWidgetType1)
  375. {
  376. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  377. }
  378. //
  379. // foreach (var energyWidget in _energyWidgets)
  380. // {
  381. // UIManager.Instance.DormancyGComponent(energyWidget);
  382. // }
  383. //
  384. // _energyWidgets.Clear();
  385. _itemWidgetType1.Clear();
  386. _gongFaUpgradeInfoWidgets.Clear();
  387. isUpStar = false;
  388. isUpGrad = false;
  389. _skillInfo = null;
  390. await base.Close();
  391. }
  392. public static string FormatNumber(double number)
  393. {
  394. const double tolerance = 1e-10;
  395. // 判断是否接近整数
  396. if (Math.Abs(number - Math.Round(number)) < tolerance)
  397. {
  398. return Math.Round(number).ToString();
  399. }
  400. double integerPart = Math.Truncate(number);
  401. double fraction = number - integerPart;
  402. // 检查小数部分是否超过一位
  403. double firstDigit = Math.Truncate(fraction * 10);
  404. double remainder = fraction * 10 - firstDigit;
  405. if (Math.Abs(remainder) > tolerance)
  406. {
  407. return Math.Round(number, 1).ToString("0.0");
  408. }
  409. else
  410. {
  411. return integerPart.ToString();
  412. }
  413. }
  414. }
  415. }