SkillSelectPanel.cs 46 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. BaoChun();
  156. });
  157. Btn_ChangeOk.onClick.AddListener(() =>
  158. {
  159. ChangeInfoType(1);
  160. if (isAlter)
  161. {
  162. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  163. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  164. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  165. AccountFileInfo.Instance.SavePlayerData();
  166. }
  167. isAlter = false;
  168. });
  169. Btn_Info.onClick.AddListener(async () =>
  170. {
  171. if (currentSelectedSkill != null)
  172. {
  173. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  174. await gongFaUpgradePanel.UIClosed();
  175. Sort(type1, type2);
  176. }
  177. });
  178. Btn_ChangeRoad.onClick.AddListener(() =>
  179. {
  180. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  181. {
  182. if (skillId != currenRoadSkilId && skillId != 0)
  183. {
  184. currenRoadSkilId = skillId;
  185. isAlter = true;
  186. UpdateRoad();
  187. }
  188. });
  189. });
  190. Btn_Setting.onClick.AddListener(() =>
  191. {
  192. ChangeInfoType(2);
  193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  194. {
  195. PlayerGuideManager.Instance.NextGuide();
  196. }
  197. });
  198. Btn_Jin.onClick.AddListener(() =>
  199. {
  200. if (type1 == 5)
  201. {
  202. return;
  203. }
  204. if (type2 == 1)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 1;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Mu.onClick.AddListener(() =>
  215. {
  216. if (type1 == 5)
  217. {
  218. return;
  219. }
  220. if (type2 == 2)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 2;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Shui.onClick.AddListener(() =>
  231. {
  232. if (type1 == 5)
  233. {
  234. return;
  235. }
  236. if (type2 == 4)
  237. {
  238. type2 = 0;
  239. }
  240. else
  241. {
  242. type2 = 4;
  243. }
  244. Sort(type1, type2);
  245. });
  246. Btn_Huo.onClick.AddListener(() =>
  247. {
  248. if (type1 == 5)
  249. {
  250. return;
  251. }
  252. if (type2 == 8)
  253. {
  254. type2 = 0;
  255. }
  256. else
  257. {
  258. type2 = 8;
  259. }
  260. Sort(type1, type2);
  261. });
  262. Btn_Tu.onClick.AddListener(() =>
  263. {
  264. if (type1 == 5)
  265. {
  266. return;
  267. }
  268. if (type2 == 16)
  269. {
  270. type2 = 0;
  271. }
  272. else
  273. {
  274. type2 = 16;
  275. }
  276. Sort(type1, type2);
  277. });
  278. Btn_All.onClick.AddListener(() =>
  279. {
  280. type1 = 0;
  281. Sort(type1, type2);
  282. });
  283. Btn_ZhuDong.onClick.AddListener(() =>
  284. {
  285. type1 = 1;
  286. Sort(type1, type2);
  287. });
  288. Btn_FuZu.onClick.AddListener(() =>
  289. {
  290. type1 = 2;
  291. Sort(type1, type2);
  292. });
  293. Btn_BeiDong.onClick.AddListener(() =>
  294. {
  295. type1 = 5;
  296. Sort(type1, type2);
  297. });
  298. guanbi.onClick.AddListener(() =>
  299. {
  300. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  301. {
  302. PlayerGuideManager.Instance.NextGuide();
  303. }
  304. if (infoType == 2)
  305. {
  306. ChangeInfoType(1);
  307. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  308. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  309. for (var i = 0; i < allKongSkill.Count; i++)
  310. {
  311. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  312. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  313. }
  314. UpdateSkillWidget();
  315. UpdateRoad();
  316. }
  317. else
  318. {
  319. // UIManager.Instance.HideUIUIPanel(this);
  320. }
  321. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  322. });
  323. Btn_RemoveGongFa.onClick.AddListener(() =>
  324. {
  325. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  326. allUseSkill[dianjiSkillKongWidget.index] = null;
  327. dianjiSkillKongWidget.Cleared();
  328. isAlter = true;
  329. UpdateSkillWidget();
  330. CloseSelect();
  331. BaoChun();
  332. showSkillInfo.Sort(Sort);
  333. Content.Init(this, showSkillInfo.Count);
  334. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  335. });
  336. Sv.onValueChanged.AddListener((s) =>
  337. {
  338. if (currentSelectedSkill == null)
  339. {
  340. return;
  341. }
  342. Btn_Info.transform.SetAsLastSibling();
  343. });
  344. }
  345. private void UpdateSaixuanBtnState()
  346. {
  347. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  348. Btn_Mu.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  349. Btn_Shui.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  350. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  351. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  352. }
  353. private bool isDraging = false;
  354. //拖动得技能
  355. private SkillKongWidget nowSkillKongWidget;
  356. //进入的技能
  357. private SkillKongWidget nowInSkillKongWidget;
  358. //拖动中技能
  359. private SkillKongWidget nowSkillKongWidget1;
  360. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  361. {
  362. LogTool.Log("开始拖动");
  363. if (infoType == 1)
  364. {
  365. return;
  366. }
  367. if (dianjiSkillKongWidget != null)
  368. {
  369. return;
  370. }
  371. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  372. if (skillKongWidget1.SkillInfo == null)
  373. return;
  374. isDraging = true;
  375. //记录当前选中的格子
  376. nowSkillKongWidget = skillKongWidget1;
  377. nowSkillKongWidget.Translucency();
  378. dianjiSkillKongWidget = skillKongWidget1;
  379. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  380. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  381. SkillKongWidget1game.gameObject,
  382. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  383. isInstance: false);
  384. nowSkillKongWidget1.own.SetActive(true);
  385. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  386. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  387. }
  388. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  389. {
  390. LogTool.Log("拖动中");
  391. if (nowSkillKongWidget1 == null)
  392. return;
  393. Vector2 localPos;
  394. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  395. transform.GetComponent<RectTransform>(),
  396. pointerEventData.position,
  397. pointerEventData.pressEventCamera,
  398. out localPos);
  399. nowSkillKongWidget1.transform.localPosition = localPos;
  400. }
  401. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  402. {
  403. LogTool.Log("结束拖动");
  404. isDraging = false;
  405. nowSkillKongWidget?.Opaque();
  406. if (nowInSkillKongWidget == null)
  407. {
  408. CloseSelect();
  409. }
  410. nowInSkillKongWidget?.OnPointerClick();
  411. nowSkillKongWidget = null;
  412. if (nowInSkillKongWidget != null)
  413. {
  414. nowInSkillKongWidget.transform.localScale = Vector3.one;
  415. }
  416. nowInSkillKongWidget = null;
  417. if (nowSkillKongWidget1 == null)
  418. return;
  419. nowSkillKongWidget1.own.SetActive(false);
  420. nowSkillKongWidget1 = null;
  421. }
  422. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  423. {
  424. LogTool.Log("进入");
  425. if (isDraging)
  426. {
  427. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  428. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  429. return;
  430. }
  431. }
  432. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  433. {
  434. LogTool.Log("离开");
  435. if (isDraging)
  436. {
  437. if (nowInSkillKongWidget != null)
  438. nowInSkillKongWidget.transform.localScale = Vector3.one;
  439. nowInSkillKongWidget = null;
  440. return;
  441. }
  442. }
  443. private void UpdateRoad()
  444. {
  445. if (currenRoadSkilId != 0)
  446. {
  447. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  448. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  449. }
  450. else
  451. {
  452. Text_RoadName.text = "未选择";
  453. }
  454. //
  455. }
  456. private void BaoChun()
  457. {
  458. // ChangeInfoType(1);
  459. // if (isAlter)
  460. {
  461. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  462. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  463. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  464. AccountFileInfo.Instance.SavePlayerData();
  465. }
  466. isAlter = false;
  467. }
  468. private void ChangeInfoType(int type)
  469. {
  470. if (type == 1)
  471. {
  472. GongFaSettingRoot.SetActive(false);
  473. infoType = 1;
  474. Btn_Setting.gameObject.SetActive(true);
  475. CloseSelect();
  476. AppBarPanel.OpenPanel(this);
  477. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  478. }
  479. else if (type == 2)
  480. {
  481. GongFaSettingRoot.SetActive(true);
  482. infoType = 2;
  483. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  484. Btn_Setting.gameObject.SetActive(false);
  485. AppBarPanel.ClosePanel();
  486. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  487. }
  488. }
  489. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  490. List<List<int>> indexList = new List<List<int>>()
  491. {
  492. new List<int>() { 9, 8, 7 }, //金
  493. new List<int>() { 7, 6, 5 }, //木
  494. new List<int>() { 1, 0, 9 }, //水
  495. new List<int>() { 5, 4, 3 }, //火
  496. new List<int>() { 7, 6, 5 }, //土
  497. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  498. };
  499. private void Sort(int type1, int type2)
  500. {
  501. //先排序类型在排属性
  502. if (type1 == 0)
  503. {
  504. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  505. }
  506. else if (type1 == 1)
  507. {
  508. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  509. }
  510. else if (type1 == 2)
  511. {
  512. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  513. type2 = 0;
  514. }
  515. else if (type1 == 5)
  516. {
  517. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  518. }
  519. // if (type2 == 0)
  520. // {
  521. // Icon_Select.gameObject.SetActive(false);
  522. // }
  523. // else if (type2 == 1)
  524. // {
  525. // Icon_Select.transform.position = Btn_Jin.transform.position;
  526. // Icon_Select.gameObject.SetActive(true);
  527. // }
  528. // else if (type2 == 2)
  529. // {
  530. // Icon_Select.transform.position = Btn_Mu.transform.position;
  531. // Icon_Select.gameObject.SetActive(true);
  532. // }
  533. // else if (type2 == 4)
  534. // {
  535. // Icon_Select.transform.position = Btn_Shui.transform.position;
  536. // Icon_Select.gameObject.SetActive(true);
  537. // }
  538. // else if (type2 == 8)
  539. // {
  540. // Icon_Select.transform.position = Btn_Huo.transform.position;
  541. // Icon_Select.gameObject.SetActive(true);
  542. // }
  543. // else if (type2 == 16)
  544. // {
  545. // Icon_Select.transform.position = Btn_Tu.transform.position;
  546. // Icon_Select.gameObject.SetActive(true);
  547. // }
  548. UpdateSaixuanBtnState();
  549. //0代表全部
  550. if (type1 == 0)
  551. {
  552. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  553. }
  554. else
  555. {
  556. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  557. .Where(s => s.skillConfig.SkillType == type1).ToList();
  558. }
  559. if (type2 == 0)
  560. {
  561. }
  562. else
  563. {
  564. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  565. }
  566. CloseSelect();
  567. showSkillInfo.Sort(Sort);
  568. Content.Init(this, showSkillInfo.Count);
  569. }
  570. private int Sort(SkillInfo type1, SkillInfo type2)
  571. {
  572. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  573. {
  574. return -1;
  575. }
  576. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  577. {
  578. return 1;
  579. }
  580. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  581. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  582. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  583. return 0;
  584. }
  585. public override async CTask Open()
  586. {
  587. await base.Open();
  588. Sort(type1, type2);
  589. for (int i = 0; i < 5; i++)
  590. {
  591. double hd = i * 72 * Math.PI / 180f;
  592. double a = Math.Cos(hd);
  593. double b = -Math.Sin(hd);
  594. double c = Math.Sin(hd);
  595. double d = a;
  596. double x = a * 0 + b * 116;
  597. double y = c * 0 + d * 116;
  598. int index = i;
  599. WuXingGongFaWidget widget =
  600. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  601. poolName: "132");
  602. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  603. widget.ShowWidget(index);
  604. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  605. _wuXingGongFaWidgets.Add(widget);
  606. }
  607. for (int i = 0; i < 10; i++)
  608. {
  609. int index = i;
  610. double hd = (36 * i) * Math.PI / 180f;
  611. double a = Math.Cos(hd);
  612. double b = -Math.Sin(hd);
  613. double c = Math.Sin(hd);
  614. double d = a;
  615. double x = a * 0 + b * 190;
  616. double y = c * 0 + d * 190;
  617. Vector2 pos = new Vector2((float)x, (float)y);
  618. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  619. kongdongs.gameObject,
  620. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  621. isInstance: true);
  622. skillKongWidget.InitWidget(index, this);
  623. skillKongWidget.SetSKill(allUseSkill[index]);
  624. skillKongWidget.transform.anchoredPosition = pos;
  625. skillKongWidget.OnClick = OnClickSkillKongWidget;
  626. skillKongWidget.onDragStart = SkillBeginDragHandle;
  627. skillKongWidget.onDrag = SkillDragHandle;
  628. skillKongWidget.onDragEnd = SkillEndDragHandle;
  629. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  630. skillKongWidget.onPointerExit = SkillPointExitHandle;
  631. allKongSkill.Add(skillKongWidget);
  632. }
  633. ChangeFuZhuYingXiang();
  634. }
  635. private SkillKongWidget dianjiSkillKongWidget;
  636. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  637. {
  638. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  639. {
  640. PlayerGuideManager.Instance.NextGuide();
  641. }
  642. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  643. if (infoType == 1)
  644. {
  645. if (skillKongWidget.SkillInfo == null)
  646. return;
  647. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  648. await gongFaUpgradePanel.UIClosed();
  649. Sort(type1, type2);
  650. return;
  651. }
  652. Btn_Info.transform.SetParent(transform);
  653. Btn_Info.gameObject.SetActive(false);
  654. currentSelectedSkill = skillKongWidget.SkillInfo;
  655. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  656. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  657. {
  658. return;
  659. }
  660. //直接上功法
  661. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  662. {
  663. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  664. {
  665. CloseSelect();
  666. return;
  667. }
  668. if (selectSkillConfig.skillConfig.SkillType == 1)
  669. {
  670. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  671. {
  672. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  673. CloseSelect();
  674. return;
  675. }
  676. }
  677. if (selectSkillConfig.skillConfig.SkillType == 2)
  678. {
  679. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  680. {
  681. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  682. CloseSelect();
  683. return;
  684. }
  685. }
  686. isAlter = true;
  687. skillKongWidget.SetSKill(selectSkillConfig);
  688. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  689. if (selectSkillConfig.skillConfig.SkillType == 1)
  690. {
  691. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  692. }
  693. else if (selectSkillConfig.skillConfig.SkillType == 2)
  694. {
  695. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  696. }
  697. CloseSelect();
  698. BaoChun();
  699. showSkillInfo.Sort(Sort);
  700. Content.Init(this, showSkillInfo.Count);
  701. }
  702. //替换功法
  703. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  704. {
  705. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  706. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  707. {
  708. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  709. CloseSelect();
  710. return;
  711. }
  712. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  713. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  714. {
  715. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  716. CloseSelect();
  717. return;
  718. }
  719. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  720. {
  721. CloseSelect();
  722. return;
  723. }
  724. isAlter = true;
  725. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  726. skillKongWidget.SetSKill(selectSkillConfig);
  727. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  728. skillKongWidget.SetSKill(selectSkillConfig);
  729. if (selectSkillConfig.skillConfig.SkillType == 1)
  730. {
  731. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  732. }
  733. else if (selectSkillConfig.skillConfig.SkillType == 2)
  734. {
  735. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  736. }
  737. CloseSelect();
  738. BaoChun();
  739. showSkillInfo.Sort(Sort);
  740. Content.Init(this, showSkillInfo.Count);
  741. }
  742. else
  743. {
  744. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  745. {
  746. CloseSelect();
  747. return;
  748. }
  749. //交换功法
  750. if (dianjiSkillKongWidget == null)
  751. {
  752. dianjiSkillKongWidget = skillKongWidget;
  753. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  754. Btn_RemoveGongFa.gameObject.SetActive(true);
  755. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  756. Btn_Info.gameObject.SetActive(true);
  757. SelectSkill(skillKongWidget.SkillInfo, false, false);
  758. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  759. // {
  760. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  761. // }
  762. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  763. // {
  764. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  765. // }
  766. }
  767. else
  768. {
  769. isAlter = true;
  770. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  771. {
  772. CloseSelect();
  773. return;
  774. }
  775. if (skillKongWidget.SkillInfo != null)
  776. {
  777. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  778. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  779. }
  780. else
  781. {
  782. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  783. dianjiSkillKongWidget.Cleared();
  784. }
  785. skillKongWidget.SetSKill(selectSkillConfig);
  786. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  787. if (selectSkillConfig.skillConfig.SkillType == 1)
  788. {
  789. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  790. }
  791. else if (selectSkillConfig.skillConfig.SkillType == 2)
  792. {
  793. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  794. }
  795. CloseSelect();
  796. BaoChun();
  797. }
  798. }
  799. UpdateSkillWidget();
  800. }
  801. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  802. {
  803. if (PlayerManager.Instance.myHero.level > 60)
  804. {
  805. return true;
  806. }
  807. int index = 0;
  808. //金
  809. if (skillConfig.skillConfig.attribute == 1)
  810. {
  811. index = 0;
  812. }
  813. //木
  814. if (skillConfig.skillConfig.attribute == 2)
  815. {
  816. index = 1;
  817. }
  818. //水
  819. if (skillConfig.skillConfig.attribute == 4)
  820. {
  821. index = 2;
  822. }
  823. //火
  824. if (skillConfig.skillConfig.attribute == 8)
  825. {
  826. index = 3;
  827. }
  828. //土
  829. if (skillConfig.skillConfig.attribute == 16)
  830. {
  831. index = 4;
  832. }
  833. //辅助
  834. if (skillConfig.skillConfig.attribute == 0)
  835. {
  836. index = 5;
  837. }
  838. return indexList[index].Contains(skillKongWidget.index);
  839. }
  840. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  841. {
  842. for (int i = 0; i < allKongSkill.Count; i++)
  843. {
  844. allKongSkill[i].SelectState(false);
  845. }
  846. if (!max)
  847. {
  848. int index = 5;
  849. if (PlayerManager.Instance.myHero.level <= 60)
  850. {
  851. //金
  852. if (skillConfig.skillConfig.attribute == 1)
  853. {
  854. index = 0;
  855. }
  856. //木
  857. if (skillConfig.skillConfig.attribute == 2)
  858. {
  859. index = 1;
  860. }
  861. //水
  862. if (skillConfig.skillConfig.attribute == 4)
  863. {
  864. index = 2;
  865. }
  866. //火
  867. if (skillConfig.skillConfig.attribute == 8)
  868. {
  869. index = 3;
  870. }
  871. //土
  872. if (skillConfig.skillConfig.attribute == 16)
  873. {
  874. index = 4;
  875. }
  876. }
  877. // //辅助
  878. // if (skillConfig.skillConfig.attribute == 0)
  879. //
  880. // index = 5;
  881. // }
  882. //先上对应位置
  883. foreach (var i in indexList[index])
  884. {
  885. allKongSkill[i].SelectState(true);
  886. }
  887. // if (isClick)
  888. // {
  889. // int index = 0;
  890. //
  891. // //金
  892. // if (skillConfig.skillConfig.attribute == 1)
  893. // {
  894. // index = 0;
  895. // }
  896. //
  897. // //木
  898. // if (skillConfig.skillConfig.attribute == 2)
  899. // {
  900. // index = 1;
  901. // }
  902. //
  903. // //水
  904. // if (skillConfig.skillConfig.attribute == 4)
  905. // {
  906. // index = 2;
  907. // }
  908. //
  909. // //火
  910. // if (skillConfig.skillConfig.attribute == 8)
  911. // {
  912. // index = 3;
  913. // }
  914. //
  915. // //土
  916. // if (skillConfig.skillConfig.attribute == 16)
  917. // {
  918. // index = 4;
  919. // }
  920. //
  921. // bool isSuccess = false;
  922. //
  923. // //先上对应位置
  924. // foreach (var i in indexList[index])
  925. // {
  926. // if (allKongSkill[i].SkillInfo == null)
  927. // {
  928. // allKongSkill[i].SetSKill(skillConfig);
  929. // allUseSkill[i] = skillConfig;
  930. // isSuccess = true;
  931. // break;
  932. // }
  933. // }
  934. //
  935. // //对应位置已经上了 ,就随便找给位置上
  936. // if (!isSuccess)
  937. // {
  938. // for (var i = 0; i < allKongSkill.Count; i++)
  939. // {
  940. // if (allKongSkill[i].SkillInfo == null)
  941. // {
  942. // allKongSkill[i].SetSKill(skillConfig);
  943. // allUseSkill[i] = skillConfig;
  944. // break;
  945. // }
  946. // }
  947. // }
  948. //
  949. // if (isSuccess)
  950. // {
  951. // BaoChun();
  952. // ChangeFuZhuYingXiang();
  953. // UpdateSkillWidget();
  954. // showSkillInfo.Sort(Sort);
  955. // Content.Init(this, showSkillInfo.Count);
  956. // }
  957. // else
  958. // {
  959. // for (int i = 0; i < allKongSkill.Count; i++)
  960. // {
  961. // allKongSkill[i].SelectState(true);
  962. // }
  963. // }
  964. // }
  965. // else
  966. {
  967. selectSkillConfig = skillConfig;
  968. _isSelectSkill = true;
  969. // for (int i = 0; i < allKongSkill.Count; i++)
  970. // {
  971. // allKongSkill[i].SelectState(true);
  972. // }
  973. }
  974. }
  975. else
  976. {
  977. selectSkillConfig = skillConfig;
  978. _isSelectSkill = true;
  979. for (int i = 0; i < allKongSkill.Count; i++)
  980. {
  981. if (allKongSkill[i].SkillInfo != null)
  982. {
  983. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  984. allKongSkill[i].SelectState(true);
  985. }
  986. }
  987. }
  988. }
  989. List<int> yingxiang = new List<int>();
  990. private void CloseSelect()
  991. {
  992. _isSelectSkill = false;
  993. selectSkillConfig = null;
  994. dianjiSkillKongWidget = null;
  995. Btn_RemoveGongFa.gameObject.SetActive(false);
  996. Btn_Info.transform.SetParent(transform);
  997. Btn_Info.gameObject.SetActive(false);
  998. currentSelectedSkill = null;
  999. for (int i = 0; i < allKongSkill.Count; i++)
  1000. {
  1001. allKongSkill[i].SelectState(false);
  1002. }
  1003. ChangeFuZhuYingXiang();
  1004. }
  1005. private void ChangeFuZhuYingXiang()
  1006. {
  1007. yingxiang.Clear();
  1008. float addcd = 0;
  1009. for (int i = 0; i < allKongSkill.Count; i++)
  1010. {
  1011. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  1012. if (allKongSkill[i].SkillInfo != null)
  1013. {
  1014. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1015. }
  1016. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1017. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1018. {
  1019. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1020. {
  1021. if (f != 0)
  1022. {
  1023. var nubs = GetNumbers(i, f);
  1024. foreach (var nub in nubs)
  1025. {
  1026. if (!yingxiang.Contains(nub))
  1027. {
  1028. yingxiang.Add(nub);
  1029. }
  1030. }
  1031. }
  1032. }
  1033. }
  1034. }
  1035. foreach (var i in yingxiang)
  1036. {
  1037. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  1038. }
  1039. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1040. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1041. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1042. }
  1043. public List<int> GetNumbers(int start, float offset)
  1044. {
  1045. List<int> indexs = new List<int>();
  1046. for (int i = 0; i < Math.Abs(offset); i++)
  1047. {
  1048. if (offset >= 0)
  1049. {
  1050. indexs.Add(SafeMod(start + i + 1));
  1051. }
  1052. else
  1053. {
  1054. indexs.Add(SafeMod(start - i - 1));
  1055. }
  1056. }
  1057. // 确保结果在0-9范围内(循环数组)
  1058. int SafeMod(int n) => (n % 10 + 10) % 10;
  1059. return indexs;
  1060. }
  1061. public override void Hide()
  1062. {
  1063. base.Hide();
  1064. CombatDrive.Instance.CombatController.isUpdate = true;
  1065. }
  1066. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1067. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1068. {
  1069. if (index < 0 || index >= showSkillInfo.Count)
  1070. return null;
  1071. SkillInfo skillInfo = showSkillInfo[index];
  1072. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1073. skillWidget.InitSkillWidget(skillInfo);
  1074. skillWidget.OnClick = OnClick;
  1075. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1076. {
  1077. skillWidget.Icon_Marsk.SetActive(true);
  1078. }
  1079. else
  1080. {
  1081. skillWidget.Icon_Marsk.SetActive(false);
  1082. }
  1083. _skillWidgets.Add(skillWidget);
  1084. return skillWidget;
  1085. }
  1086. private void UpdateSkillWidget()
  1087. {
  1088. foreach (var skillWidget in _skillWidgets)
  1089. {
  1090. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1091. {
  1092. skillWidget.Icon_Marsk.SetActive(true);
  1093. }
  1094. else
  1095. {
  1096. skillWidget.Icon_Marsk.SetActive(false);
  1097. }
  1098. }
  1099. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1100. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1101. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1102. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1103. }
  1104. private async void OnClick(ItemWidgetBasic obj)
  1105. {
  1106. SkillWidget skillWidget = obj as SkillWidget;
  1107. if (infoType == 1)
  1108. {
  1109. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1110. await gongFaUpgradePanel.UIClosed();
  1111. Sort(type1, type2);
  1112. }
  1113. else if (infoType == 2)
  1114. {
  1115. CloseSelect();
  1116. Btn_Info.transform.SetParent(ContentRoot);
  1117. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1118. Btn_Info.gameObject.SetActive(true);
  1119. currentSelectedSkill = skillWidget.skillConfigId;
  1120. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1121. {
  1122. return;
  1123. }
  1124. Btn_RemoveGongFa.gameObject.SetActive(false);
  1125. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1126. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1127. {
  1128. SelectSkill(skillWidget.skillConfigId, true, true);
  1129. }
  1130. else
  1131. {
  1132. SelectSkill(skillWidget.skillConfigId, false, true);
  1133. }
  1134. }
  1135. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1136. {
  1137. PlayerGuideManager.Instance.NextGuide();
  1138. }
  1139. }
  1140. /// <summary>
  1141. /// 获得主功法数量
  1142. /// </summary>
  1143. /// <returns></returns>
  1144. private int GetMainGongFaCount()
  1145. {
  1146. int count = 0;
  1147. for (var i = 0; i < allUseSkill.Length; i++)
  1148. {
  1149. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1150. {
  1151. count++;
  1152. }
  1153. }
  1154. return count;
  1155. }
  1156. /// <summary>
  1157. /// 获得被动功法数量
  1158. /// </summary>
  1159. /// <returns></returns>
  1160. private int GetPassiveGongFaCount()
  1161. {
  1162. int count = 0;
  1163. for (var i = 0; i < allUseSkill.Length; i++)
  1164. {
  1165. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1166. {
  1167. count++;
  1168. }
  1169. }
  1170. return count;
  1171. }
  1172. private bool IsMainGongFaChange(SkillConfig s)
  1173. {
  1174. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1175. s.SkillType != 1)
  1176. {
  1177. return true;
  1178. }
  1179. else
  1180. {
  1181. return false;
  1182. }
  1183. }
  1184. private bool IsPassiveGongFaChange(SkillConfig s)
  1185. {
  1186. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1187. s.SkillType != 2)
  1188. {
  1189. return true;
  1190. }
  1191. else
  1192. {
  1193. return false;
  1194. }
  1195. }
  1196. public void HindIScorllListWidget(IScorllListWidget widget)
  1197. {
  1198. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1199. _skillWidgets.Remove(widget as SkillWidget);
  1200. }
  1201. public async override CTask Close()
  1202. {
  1203. foreach (var skillWidget in _skillWidgets)
  1204. {
  1205. UIManager.Instance.DormancyGComponent(skillWidget);
  1206. }
  1207. _skillWidgets.Clear();
  1208. foreach (var skillKongWidget in allKongSkill)
  1209. {
  1210. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  1211. }
  1212. allKongSkill.Clear();
  1213. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1214. {
  1215. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1216. }
  1217. Icon_Select.gameObject.SetActive(false);
  1218. _wuXingGongFaWidgets.Clear();
  1219. CloseSelect();
  1220. // ChangeInfoType(1);
  1221. await base.Close();
  1222. }
  1223. }
  1224. }