MonsterPowerUpConfig.cs 1000 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterPowerUpConfig.json")]
  8. public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///英雄等级
  19. /// </summary>
  20. public int HeroLevel;
  21. /// <summary>
  22. ///生命倍率
  23. /// </summary>
  24. public float HPFactor;
  25. /// <summary>
  26. ///攻击力倍率
  27. /// </summary>
  28. public float ATKFactor;
  29. /// <summary>
  30. ///防御倍率
  31. /// </summary>
  32. public float DEFFactor;
  33. /// <summary>
  34. ///闪避倍率
  35. /// </summary>
  36. public float SHANBIFactor;
  37. /// <summary>
  38. ///防御系数K
  39. /// </summary>
  40. public int defK;
  41. }
  42. }
  43. // End of Auto Generated Code