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- // Auto Generated Code By excel2json
- // Generate From Excel\LevelBattle.xlsx. SheetName: LevelBattleConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "LevelBattleConfig.json")]
- public partial class LevelBattleConfigHolder : ConfigHolder<LevelBattleConfig>
{
- }
- [Serializable]
- public struct LevelBattleConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///关卡名
- /// </summary>
- public string levelName;
- /// <summary>
- ///这个节点内可以刷的怪物组
- /// </summary>
- public int[] MonsterWavesConfigId;
- /// <summary>
- ///等级
- /// </summary>
- public int monsterLv;
- /// <summary>
- ///星级
- /// </summary>
- public int monsterStar;
- /// <summary>
- ///小怪经验和金币产出
- /// </summary>
- public int[] miniExpAndGold;
- /// <summary>
- ///精英经验和金币产出
- /// </summary>
- public int eliteExpAndGold;
- /// <summary>
- ///boss经验和金币产出
- /// </summary>
- public int bossExpAndGold;
- /// <summary>
- ///打死小怪可以获得的奖励
- /// </summary>
- public int[] miniMonsterItem;
- /// <summary>
- ///杀死精英怪可以获得的奖励
- /// </summary>
- public int[] eliteMonsterItem;
- /// <summary>
- ///大boss的时候使用的波ID
- /// </summary>
- public int BossMonsterWavesId;
- /// <summary>
- ///boss等级
- /// </summary>
- public int bossLv;
- /// <summary>
- ///boss星级
- /// </summary>
- public int bossStar;
- /// <summary>
- ///boss怪物ID
- /// </summary>
- public int bossMonsterId;
- /// <summary>
- ///打死boss可以获得的奖励
- /// </summary>
- public int[] bossItem;
- /// <summary>
- ///获得多少经验杀boss
- /// </summary>
- public int exp;
- }
- }
- // End of Auto Generated Code
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