| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class TowerLevelWidget 	{	  #region 自定义数据 	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Button _Btn_BigSecretAreaWidget;	  public Button Btn_BigSecretAreaWidget	   {	   get{	      if (_Btn_BigSecretAreaWidget == null)	       {	         _Btn_BigSecretAreaWidget  = GetUIUnit<Button>("Btn_BigSecretAreaWidget"); 	       }	      return _Btn_BigSecretAreaWidget;	     }	   }	  private CustomStateController _Csc;	  public CustomStateController Csc	   {	   get{	      if (_Csc == null)	       {	         _Csc  = GetUIUnit<CustomStateController>("Csc"); 	       }	      return _Csc;	     }	   }	  private Button _Btn_GetWard;	  public Button Btn_GetWard	   {	   get{	      if (_Btn_GetWard == null)	       {	         _Btn_GetWard  = GetUIUnit<Button>("Btn_GetWard"); 	       }	      return _Btn_GetWard;	     }	   }	  private GameObject _Check;	  public GameObject Check	   {	   get{	      if (_Check == null)	       {	         _Check  = GetUIUnit<GameObject>("Check"); 	       }	      return _Check;	     }	   }	  private RectTransform _dec_Hexagon;	  public RectTransform dec_Hexagon	   {	   get{	      if (_dec_Hexagon == null)	       {	         _dec_Hexagon  = GetUIUnit<RectTransform>("dec_Hexagon"); 	       }	      return _dec_Hexagon;	     }	   }	  private MyImage _Icon_Item;	  public MyImage Icon_Item	   {	   get{	      if (_Icon_Item == null)	       {	         _Icon_Item  = GetUIUnit<MyImage>("Icon_Item"); 	       }	      return _Icon_Item;	     }	   }	  private Text _Text_Num;	  public Text Text_Num	   {	   get{	      if (_Text_Num == null)	       {	         _Text_Num  = GetUIUnit<Text>("Text_Num"); 	       }	      return _Text_Num;	     }	   }	  private GameObject _GetWard;	  public GameObject GetWard	   {	   get{	      if (_GetWard == null)	       {	         _GetWard  = GetUIUnit<GameObject>("GetWard"); 	       }	      return _GetWard;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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