| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using Coffee.UIExtensions;namespace Fort23.Mono{	public partial class FaBaoSkillWidget 	{	  #region 自定义数据 	  private Text _Text_Level;	  public Text Text_Level	   {	   get{	      if (_Text_Level == null)	       {	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 	       }	      return _Text_Level;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private MyImage _Icon_Select;	  public MyImage Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  private MyImage _Icon_Marsk;	  public MyImage Icon_Marsk	   {	   get{	      if (_Icon_Marsk == null)	       {	         _Icon_Marsk  = GetUIUnit<MyImage>("Icon_Marsk"); 	       }	      return _Icon_Marsk;	     }	   }	  private CustomStateController _csc;	  public CustomStateController csc	   {	   get{	      if (_csc == null)	       {	         _csc  = GetUIUnit<CustomStateController>("csc"); 	       }	      return _csc;	     }	   }	  private UIParticle _fx_ui_fabao_tiaomu;	  public UIParticle fx_ui_fabao_tiaomu	   {	   get{	      if (_fx_ui_fabao_tiaomu == null)	       {	         _fx_ui_fabao_tiaomu  = GetUIUnit<UIParticle>("fx_ui_fabao_tiaomu"); 	       }	      return _fx_ui_fabao_tiaomu;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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