| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | using Core.Language;using Excel2Json;using GameLogic.Hero;using Utility;namespace Fort23.Mono{    [UIBinding(prefab = "FaBaoSkillWidget")]    public partial class FaBaoSkillWidget : UIComponent    {        public FaBaoInfo _faBaoInfo;        private void Init()        {        }        public override void AddEvent()        {        }        public override void DelEvent()        {        }        public override void AddButtonEvent()        {        }        public void CustomInit(FaBaoInfo currentFabaoInfo, FaBaoInfo fabaoInfo)        {            _faBaoInfo = fabaoInfo;            Text_Level.text = fabaoInfo.FabaoPowerupConfig.ID + "级";            Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(fabaoInfo.SkillConfig.PromoteLan), fabaoInfo.SkillConfig.PromoteLanPara);            fx_ui_fabao_tiaomu.gameObject.SetActive(false);            if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)            {                csc.ChangeState(1);                             }            else            {                csc.ChangeState(0);                     }        }        public override void DormancyObj()        {            fx_ui_fabao_tiaomu.gameObject.SetActive(false);            base.DormancyObj();        }    }}
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