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							- using Core.Audio;
 
- using Fort23.UTool;
 
- using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- #if !COMBAT_SERVER
 
- using UnityEngine.EventSystems;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using UnityEngine;
 
- #endif
 
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
 
- {
 
-     public class TimeLineAudioEventLogic : TimeLineEventLogicBasic
 
-     {
 
-         private AudioSourcePool audioSourcePool;
 
-         protected override void ProSetCombatInfo()
 
-         {
 
-         }
 
-         protected override async void ProEnter()
 
-         {
 
- #if !COMBAT_SERVER
 
-             TimeLineAudioSeralization timeLineAudioSeralization =
 
-                 mTimeLineAssetSerialization as TimeLineAudioSeralization;
 
-             if (!string.IsNullOrEmpty(timeLineAudioSeralization.audioName))
 
-             {
 
-                 ITimeLineAudio iTimeLineSkillStart =
 
-                     TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineAudio>();
 
-                 if (iTimeLineSkillStart != null)
 
-                 {
 
-                     AudioSourcePool audioSourcePool = await iTimeLineSkillStart.PlayAudio(
 
-                         timeLineAudioSeralization.audioName,
 
-                         timeLineAudioSeralization.isLoop);
 
-                     if (timeLineAudioSeralization.isLoop)
 
-                     {
 
-                         this.audioSourcePool = audioSourcePool;
 
-                     }
 
-                     if (audioSourcePool != null)
 
-                     {
 
-                         audioSourcePool.TimeLineAudioEventLogic = this;
 
-                     }
 
-                 }
 
-             }
 
- #endif
 
-         }
 
-         protected override void ProLeave()
 
-         {
 
-         }
 
-         public override bool IsFinish()
 
-         {
 
-             if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
 
-             {
 
-                 return false;
 
-             }
 
-             return base.IsFinish();
 
-         }
 
-         protected override void ProTimeUpdate()
 
-         {
 
-         }
 
-         protected override void ProBreakTimeLine()
 
-         {
 
-             if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
 
-             {
 
-                 this.audioSourcePool.Finish();
 
-             }
 
-             audioSourcePool = null;
 
-         }
 
-         public override void CloseLoopFx()
 
-         {
 
-             if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
 
-             {
 
-                 this.audioSourcePool.Finish();
 
-             }
 
-             audioSourcePool = null;
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             if (this.audioSourcePool != null && this.audioSourcePool.TimeLineAudioEventLogic == this)
 
-             {
 
-                 this.audioSourcePool.Finish();
 
-             }
 
-             audioSourcePool = null;
 
-         }
 
-     }
 
- }
 
 
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