| 12345678910111213141516171819 | namespace GameLogic.Combat.Hero{    /// <summary>    /// 召唤物    /// </summary>    public class SummonCombatHeroEntity : CombatHeroEntity    {        public bool isLeft;        /// <summary>        /// 生存时间        /// </summary>        public float Time;        /// <summary>        /// 谁召唤的        /// </summary>        public CombatHeroEntity ownerEntity;            }}
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