| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | using Animancer;using Core.Event.Event;using Fort23.Core;using GameLogic.Combat.CombatTool;using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;using UnityEngine;using UnityEngine.AI;namespace GameLogic.Combat.Hero.State{    public class CombatHeroMoveState : CombatHeroStateBasic    {        protected bool isStop;        public CombatHeroMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)        {        }        public override bool IsUpdateLockTarget()        {            return false;        }        protected override void ProEnter()        {        }        protected override void ProExit()        {        }        protected void SetNewPath(Vector3 taregtPos)        {        }        protected override void ProUpdate(float t)        {            combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);                   }    }}
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