| 1234567891011121314151617181920212223242526272829 | using GameLogic.Combat.CombatTool;namespace GameLogic.Combat.CombatState{    public class CombatFinishState : CombatStateBasic    {        public CombatFinishState(CombatController combatController) : base(combatController)        {        }        protected override void ProEnter()        {            CombatHeroEntity[] heros= CombatController.CombatHeroController.GetHero(false,out int c);            for (int i = 0; i <c; i++)            {                CombatHeroEntity h = heros[i];                h.combatHeroTimeLineControl.ClearUpdateLogic();                           }            heros= CombatController.CombatHeroController.GetHero(true,out  c);            for (int i = 0; i < c; i++)            {                CombatHeroEntity h = heros[i];                h.combatHeroTimeLineControl.ClearUpdateLogic();            }            CombatController.MagicWeaponCombatSence.CloseSecene();        }    }}
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