| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\Unlock.xlsx. SheetName: UnlockConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "UnlockConfig.json")]	public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig>
	{	}	[Serializable]	public struct UnlockConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///序列		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///解锁功能 见解锁功能查询		/// </summary>#if !COMBAT_SERVER		public int ulockFunction;#else		public int ulockFunction{ set; get; }#endif				/// <summary>		///解锁方式 1=境界等级解锁  5=主线章节ID		/// </summary>#if !COMBAT_SERVER		public int ulockCondition;#else		public int ulockCondition{ set; get; }#endif				/// <summary>		///ulockCondition=1,境界等级 		/// </summary>#if !COMBAT_SERVER		public int ulockValue;#else		public int ulockValue{ set; get; }#endif				/// <summary>		///未解锁前对应入口的展现形式 1、看不见 2、置灰		/// </summary>#if !COMBAT_SERVER		public int lockType;#else		public int lockType{ set; get; }#endif				/// <summary>		///未解锁时点击的提示语言表ID {0}取ulockValue		/// </summary>#if !COMBAT_SERVER		public int UnlockTipsID;#else		public int UnlockTipsID{ set; get; }#endif			}}// End of Auto Generated Code
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