| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "LevelbattleConfig.json")]	public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
	{	}	[Serializable]	public struct LevelbattleConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///战斗组ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///包含的组ID (就是第二页的ID)		/// </summary>#if !COMBAT_SERVER		public int[] Group;#else		public int[] Group{ set; get; }#endif				/// <summary>		///奖励随机掉落组		/// </summary>#if !COMBAT_SERVER		public int[] awardDrop;#else		public int[] awardDrop{ set; get; }#endif				/// <summary>		///奖励道具数量		/// </summary>#if !COMBAT_SERVER		public int[] awardNum;#else		public int[] awardNum{ set; get; }#endif				/// <summary>		///用时(秒)		/// </summary>#if !COMBAT_SERVER		public float combatTime;#else		public float combatTime{ set; get; }#endif				/// <summary>		///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)		/// </summary>#if !COMBAT_SERVER		public int combatType;#else		public int combatType{ set; get; }#endif				/// <summary>		///怪物战斗组修为(实际)		/// </summary>#if !COMBAT_SERVER		public int MonsterGroupTruePower;#else		public int MonsterGroupTruePower{ set; get; }#endif				/// <summary>		///怪物战斗组修为(表现)		/// </summary>#if !COMBAT_SERVER		public int MonsterGroupPower;#else		public int MonsterGroupPower{ set; get; }#endif			}}// End of Auto Generated Code
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