| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\InitialPlayer.xlsx. SheetName: InitialPlayerConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "InitialPlayerConfig.json")]	public partial class InitialPlayerConfigHolder : ConfigHolder<InitialPlayerConfig>
	{	}	[Serializable]	public struct InitialPlayerConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///道具id		/// </summary>#if !COMBAT_SERVER		public int[] itemId;#else		public int[] itemId{ set; get; }#endif				/// <summary>		///道具数量		/// </summary>#if !COMBAT_SERVER		public int[] itemAmount;#else		public int[] itemAmount{ set; get; }#endif				/// <summary>		///法宝id		/// </summary>#if !COMBAT_SERVER		public int[] fabaoId;#else		public int[] fabaoId{ set; get; }#endif				/// <summary>		///功法id		/// </summary>#if !COMBAT_SERVER		public int[] gongfaId;#else		public int[] gongfaId{ set; get; }#endif				/// <summary>		///初始神识点数		/// </summary>#if !COMBAT_SERVER		public int shenshiPoint;#else		public int shenshiPoint{ set; get; }#endif			}}// End of Auto Generated Code
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