| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: BigMapConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "BigMapConfig.json")]	public partial class BigMapConfigHolder : ConfigHolder<BigMapConfig>
	{	}	[Serializable]	public struct BigMapConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///大地图预制件 (不配就做成固定)		/// </summary>#if !COMBAT_SERVER		public string mapPrefabName;#else		public string mapPrefabName{ set; get; }#endif				/// <summary>		///大地图名称(语言表)		/// </summary>#if !COMBAT_SERVER		public int mapName;#else		public int mapName{ set; get; }#endif				/// <summary>		///大地图介绍		/// </summary>#if !COMBAT_SERVER		public int mapDesc;#else		public int mapDesc{ set; get; }#endif				/// <summary>		///包含的地点		/// </summary>#if !COMBAT_SERVER		public int[] places;#else		public int[] places{ set; get; }#endif				/// <summary>		///解锁表ulockFunction		/// </summary>#if !COMBAT_SERVER		public int[] ulockFunction;#else		public int[] ulockFunction{ set; get; }#endif				/// <summary>		///0. 无 1. 事件解锁		/// </summary>#if !COMBAT_SERVER		public int extraUnlockConTyp;#else		public int extraUnlockConTyp{ set; get; }#endif				/// <summary>		///根据extraUnlockConTyp填		/// </summary>#if !COMBAT_SERVER		public int extraUnlockConVal;#else		public int extraUnlockConVal{ set; get; }#endif			}}// End of Auto Generated Code
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