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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ShopBuyItemPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Function;
 
- 	  public Button Btn_Function
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Function == null)
 
- 	       {
 
- 	         _Btn_Function  = GetUIUnit<Button>("Btn_Function"); 
 
- 	       }
 
- 	      return _Btn_Function;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _ItemRoot;
 
- 	  public RectTransform ItemRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_ItemRoot == null)
 
- 	       {
 
- 	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 
 
- 	       }
 
- 	      return _ItemRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_LimitCount;
 
- 	  public Text Text_LimitCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_LimitCount == null)
 
- 	       {
 
- 	         _Text_LimitCount  = GetUIUnit<Text>("Text_LimitCount"); 
 
- 	       }
 
- 	      return _Text_LimitCount;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_desc;
 
- 	  public Text Text_desc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_desc == null)
 
- 	       {
 
- 	         _Text_desc  = GetUIUnit<Text>("Text_desc"); 
 
- 	       }
 
- 	      return _Text_desc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Reduce;
 
- 	  public Button Btn_Reduce
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Reduce == null)
 
- 	       {
 
- 	         _Btn_Reduce  = GetUIUnit<Button>("Btn_Reduce"); 
 
- 	       }
 
- 	      return _Btn_Reduce;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Add;
 
- 	  public Button Btn_Add
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Add == null)
 
- 	       {
 
- 	         _Btn_Add  = GetUIUnit<Button>("Btn_Add"); 
 
- 	       }
 
- 	      return _Btn_Add;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_name;
 
- 	  public Text Text_name
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_name == null)
 
- 	       {
 
- 	         _Text_name  = GetUIUnit<Text>("Text_name"); 
 
- 	       }
 
- 	      return _Text_name;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_BuyCount;
 
- 	  public Text Text_BuyCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_BuyCount == null)
 
- 	       {
 
- 	         _Text_BuyCount  = GetUIUnit<Text>("Text_BuyCount"); 
 
- 	       }
 
- 	      return _Text_BuyCount;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _ImageCurrency;
 
- 	  public MyImage ImageCurrency
 
- 	   {
 
- 	   get{
 
- 	      if (_ImageCurrency == null)
 
- 	       {
 
- 	         _ImageCurrency  = GetUIUnit<MyImage>("ImageCurrency"); 
 
- 	       }
 
- 	      return _ImageCurrency;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _LimitObj;
 
- 	  public GameObject LimitObj
 
- 	   {
 
- 	   get{
 
- 	      if (_LimitObj == null)
 
- 	       {
 
- 	         _LimitObj  = GetUIUnit<GameObject>("LimitObj"); 
 
- 	       }
 
- 	      return _LimitObj;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _SliderObj;
 
- 	  public GameObject SliderObj
 
- 	   {
 
- 	   get{
 
- 	      if (_SliderObj == null)
 
- 	       {
 
- 	         _SliderObj  = GetUIUnit<GameObject>("SliderObj"); 
 
- 	       }
 
- 	      return _SliderObj;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Price;
 
- 	  public Text Text_Price
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Price == null)
 
- 	       {
 
- 	         _Text_Price  = GetUIUnit<Text>("Text_Price"); 
 
- 	       }
 
- 	      return _Text_Price;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close1;
 
- 	  public Button Btn_Close1
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close1 == null)
 
- 	       {
 
- 	         _Btn_Close1  = GetUIUnit<Button>("Btn_Close1"); 
 
- 	       }
 
- 	      return _Btn_Close1;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_ItemCount;
 
- 	  public Text Text_ItemCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_ItemCount == null)
 
- 	       {
 
- 	         _Text_ItemCount  = GetUIUnit<Text>("Text_ItemCount"); 
 
- 	       }
 
- 	      return _Text_ItemCount;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Max;
 
- 	  public Button Btn_Max
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Max == null)
 
- 	       {
 
- 	         _Btn_Max  = GetUIUnit<Button>("Btn_Max"); 
 
- 	       }
 
- 	      return _Btn_Max;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Min;
 
- 	  public Button Btn_Min
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Min == null)
 
- 	       {
 
- 	         _Btn_Min  = GetUIUnit<Button>("Btn_Min"); 
 
- 	       }
 
- 	      return _Btn_Min;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |