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							- using Common.Utility.CombatEvent;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "MagicWeaponWidget")]
 
-     public partial class MagicWeaponWidget : UIComponent
 
-     {
 
-         private CombatMagicWeaponEntity combatMagicWeaponEntity;
 
-         private bool isChargedFinish;
 
-         private bool isForewarn;
 
-         private ParticleSystemPool noshifang;
 
-         private ParticleSystemPool chargedFinish;
 
-         // private ParticleSystemPool chargedFinish;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-             StaticUpdater.Instance.AddLateUpdateCallBack(Update);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-             StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff, RemoveBuff);
 
-         }
 
-         private void UseMagicWeapon(IEventData iEventData)
 
-         {
 
-             UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
 
-             if (useMagicWeaponEventData.combatMagicWeaponEntity == combatMagicWeaponEntity)
 
-             {
 
-                 isChargedFinish = false;
 
-                 isForewarn = false;
 
-                 GObjectPool.Instance.Recycle(chargedFinish);
 
-                 chargedFinish = null;
 
-             }
 
-         }
 
-         private void AddBuff(IEventData iEventData)
 
-         {
 
-             BuffEventData buffEventData = iEventData as BuffEventData;
 
-             if (buffEventData.target == combatMagicWeaponEntity)
 
-             {
 
-                 if (buffEventData.BuffBasic is b_1008)
 
-                 {
 
-                     GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_fb_Noshifang",
 
-                         delegate(ParticleSystemPool pool)
 
-                         {
 
-                             pool.transform.SetParent(transform);
 
-                             pool.transform.localPosition = new Vector3(0, 0, 0);
 
-                             pool.transform.SetAsLastSibling();
 
-                             noshifang = pool;
 
-                         });
 
-                     // feng.SetActive(true);
 
-                 }
 
-             }
 
-         }
 
-         private void RemoveBuff(IEventData iEventData)
 
-         {
 
-             BuffEventData buffEventData = iEventData as BuffEventData;
 
-             if (buffEventData.target == combatMagicWeaponEntity)
 
-             {
 
-                 if (buffEventData.BuffBasic is b_1008)
 
-                 {
 
-                     GObjectPool.Instance.Recycle(noshifang);
 
-                     noshifang = null;
 
-                 }
 
-             }
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             myButton.onClick.AddListener(async () =>
 
-             {
 
-                 if (combatMagicWeaponEntity.IsEnemy)
 
-                 {
 
-                     // SkillConfig skillConfig = SkillBasic.SelfSkillConfig;
 
-                     CombatController.currActiveCombat.isUpdate = false;
 
-                     SkillInfopanel skillInfopanel = await SkillInfopanel.OpenPanle(combatMagicWeaponEntity.FaBaoInfo);
 
-                     skillInfopanel.UIClosed(() => { CombatController.currActiveCombat.isUpdate = true; });
 
-                     // SkillMassgePanel.OpenSkillSelectPanel(
 
-                     //     LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name),
 
-                     //     LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.model),
 
-                     //     delegate() { CombatController.currActiveCombat.isUpdate = true; });
 
-                     return;
 
-                 }
 
-                 if (combatMagicWeaponEntity == null || !combatMagicWeaponEntity.IsCanUse())
 
-                 {
 
-                     return;
 
-                 }
 
-                 b_1008 b1008 = combatMagicWeaponEntity.BuffControl.GetBuffBasicForType<b_1008>();
 
-                 if (b1008 != null)
 
-                 {
 
-                     return;
 
-                 }
 
-                 combatMagicWeaponEntity.UseMagicWeapon();
 
-             });
 
-         }
 
-         public void InitWidget(CombatMagicWeaponEntity combatMagicWeaponEntity)
 
-         {
 
-             noshifang = null;
 
-             chargedFinish = null;
 
-             // feng.SetActive(false);
 
-             this.combatMagicWeaponEntity = combatMagicWeaponEntity;
 
-             icon.icon_name = combatMagicWeaponEntity.FaBaoInfo.SkillConfig.icon;
 
-             icon_hui.icon_name = combatMagicWeaponEntity.FaBaoInfo.SkillConfig.icon;
 
-         }
 
-         private void Update()
 
-         {
 
-             if (combatMagicWeaponEntity == null)
 
-             {
 
-                 return;
 
-             }
 
-             float d =
 
-                 (combatMagicWeaponEntity.cd + combatMagicWeaponEntity.RootMagicWeaponControl.globalMagicWeaponCd) /
 
-                 (combatMagicWeaponEntity.MaxCd);
 
-             float max = 140;
 
-             float spMax = 80;
 
-             float a = (max - spMax) / 2 / max;
 
-             float startA = 1 - a;
 
-             float fa = 1 - ((startA - d) / (startA - a));
 
-             float y = icon_hui.imageH;
 
-             icon_hui.fillAmount = fa;
 
-             bg_hui.fillAmount = d;
 
-             // bg_.fillAmount = d;
 
-             if (combatMagicWeaponEntity.cd < 1 && !isForewarn)
 
-             {
 
-                 isForewarn = true;
 
-                 GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_fb_gw_Starshifang",
 
-                     delegate(ParticleSystemPool pool)
 
-                     {
 
-                         pool.transform.SetParent(transform);
 
-                         pool.transform.localPosition = new Vector3(0, 0, 0);
 
-                         pool.transform.SetAsLastSibling();
 
-                     });
 
-             }
 
-             if (!isChargedFinish && combatMagicWeaponEntity.cd <= 0)
 
-             {
 
-                 isChargedFinish = true;
 
-                 GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_fb_shifang",
 
-                     delegate(ParticleSystemPool pool)
 
-                     {
 
-                         pool.transform.SetParent(transform);
 
-                         pool.transform.localPosition = new Vector3(0, 0, 0);
 
-                         pool.transform.SetSiblingIndex(3);
 
-                         chargedFinish = pool;
 
-                     });
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |