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							- using GameLogic.Combat;
 
- using GameLogic.Combat.CombatType;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "CombatPuasePanel")]
 
-     public partial class CombatPuasePanel : UIPanel
 
-     {
 
-         private System.Action<bool> callBack;
 
-         public static async void OpenCombatPuasePanel(System.Action<bool> callBack)
 
-         {
 
-             CombatPuasePanel combatPuasePanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<CombatPuasePanel>(null, UILayer.Top, isFocus: true);
 
-             combatPuasePanel.ShowUI(callBack);
 
-         }
 
-         public void ShowUI(System.Action<bool> callBack)
 
-         {
 
-             this.callBack = callBack;
 
-         }
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             JiXu.onClick.AddListener(() =>
 
-             {
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-                 callBack.Invoke(false);
 
-             });
 
-             TuiChu.onClick.AddListener(() =>
 
-             {
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-                 callBack.Invoke(true);
 
-             });
 
-             XiangQing.onClick.AddListener(() =>
 
-             {
 
-                 LevelBattleCombatType levelBattleCombatType =
 
-                     CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
 
-                 BossInfoPanel.OpenPanel(levelBattleCombatType.levelbattleConfig.ID,
 
-                     EventSystemManager.Instance.CurrentEventList);
 
-             });
 
-         }
 
-     }
 
- }
 
 
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