| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 | 
							- using Core.State;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroStateBasic : IState
 
-     {
 
-         public CombatHeroEntity combatHeroEntity;
 
-         protected IStateEnterData iStateEnterData;
 
-         public CombatHeroStateBasic(CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-         }
 
-         public void Enter(IStateEnterData iStateEnterData)
 
-         {
 
-             this.iStateEnterData = iStateEnterData;
 
-             ProEnter();
 
-         }
 
-         public void Update(float t)
 
-         {
 
-             ProUpdate(t);
 
-         }
 
-         public void Exit()
 
-         {
 
-             ProExit();
 
-         }
 
-         public virtual bool IsSwitch(IState nextState)
 
-         {
 
-             return true;
 
-         }
 
-         protected virtual void ProEnter()
 
-         {
 
-         }
 
-         protected virtual void ProUpdate(float t)
 
-         {
 
-         }
 
-         protected virtual void ProExit()
 
-         {
 
-         }
 
-         protected virtual void ProDispose()
 
-         {
 
-         }
 
-         public virtual bool IsUpdateLockTarget()
 
-         {
 
-             return true;
 
-         }
 
-         public void Dispose()
 
-         {
 
-             ProDispose();
 
-             combatHeroEntity = null;
 
-         }
 
-     }
 
- }
 
 
  |