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- // Auto Generated Code By excel2json
- // Generate From Excel\Maps.xlsx. SheetName: Places
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "Places.json")]
- public partial class PlacesHolder : ConfigHolder<Places>
{
- }
- [Serializable]
- public struct Places : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///地点名称(语言表ID)
- /// </summary>
- public int placeName;
- /// <summary>
- ///区域预制件 (不配就做成固定)
- /// </summary>
- public int placePrefabName;
- /// <summary>
- ///属于哪个大地图
- /// </summary>
- public int bigMapID;
- /// <summary>
- ///3D世界
- /// </summary>
- public string to3DPrefab;
- /// <summary>
- ///3D世界
- /// </summary>
- public int placeDesc;
- }
- }
- // End of Auto Generated Code
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