Places.cs 884 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Maps.xlsx. SheetName: Places
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "Places.json")]
  8. public partial class PlacesHolder : ConfigHolder<Places> {
  9. }
  10. [Serializable]
  11. public struct Places : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///地点名称(语言表ID)
  19. /// </summary>
  20. public int placeName;
  21. /// <summary>
  22. ///区域预制件 (不配就做成固定)
  23. /// </summary>
  24. public int placePrefabName;
  25. /// <summary>
  26. ///属于哪个大地图
  27. /// </summary>
  28. public int bigMapID;
  29. /// <summary>
  30. ///3D世界
  31. /// </summary>
  32. public string to3DPrefab;
  33. /// <summary>
  34. ///3D世界
  35. /// </summary>
  36. public int placeDesc;
  37. }
  38. }
  39. // End of Auto Generated Code