BuffPoolConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Buff.xlsx. SheetName: BuffPoolConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BuffPoolConfig.json")]
  8. public partial class BuffPoolConfigHolder : ConfigHolder<BuffPoolConfig> {
  9. }
  10. [Serializable]
  11. public struct BuffPoolConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///包括的BUFFid
  19. /// </summary>
  20. public int[] BuffsID;
  21. /// <summary>
  22. ///buff池类型: 1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 97.普通 98.高级 99.传说 100.主线 200.藏宝图
  23. /// </summary>
  24. public int[] BuffType;
  25. /// <summary>
  26. ///单价道具
  27. /// </summary>
  28. public int CostItem;
  29. /// <summary>
  30. ///类型 11=肉鸽 10=藏宝图 1=主线剧情关卡
  31. /// </summary>
  32. public int PoolType;
  33. /// <summary>
  34. ///单价
  35. /// </summary>
  36. public int CostCount;
  37. /// <summary>
  38. ///权重
  39. /// </summary>
  40. public int BuffProb;
  41. /// <summary>
  42. ///最大数量 (商店里刷出时最大的级数)
  43. /// </summary>
  44. public int MaxCount;
  45. /// <summary>
  46. ///额外数量概率 1000=100%
  47. /// </summary>
  48. public int[] Chance;
  49. }
  50. }
  51. // End of Auto Generated Code