CombatReportEntityInfo.cs 5.8 KB

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  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Core.BattleReport;
  4. using Core.Language;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Skill;
  7. namespace GameLogic.Combat.CombatTool.CombatReport
  8. {
  9. public class CombatReportEntityInfo : IDisposable
  10. {
  11. public CombatHeroEntity CombatHeroEntity;
  12. /// <summary>
  13. /// 英雄数据面板
  14. /// </summary>
  15. public BattleReportValueDataModule HeroInfoModule = new BattleReportValueDataModule();
  16. /// <summary>
  17. /// 战斗照成信息面板
  18. /// </summary>
  19. public BattleReportValueDataModule CombatInfoModule = new BattleReportValueDataModule();
  20. /// <summary>
  21. /// 治疗信息
  22. /// </summary>
  23. public BattleReportValueDataModule zhiLiao = new BattleReportValueDataModule();
  24. /// <summary>
  25. /// 战斗受到伤害信息面板
  26. /// </summary>
  27. public BattleReportValueDataModule InjuredInfoModule = new BattleReportValueDataModule();
  28. /// <summary>
  29. /// 战斗日子面板
  30. /// </summary>
  31. public ReportFightMassgeLogDataModule MsgModule = new ReportFightMassgeLogDataModule();
  32. public void Init(CombatHeroEntity combatHeroEntity)
  33. {
  34. CombatHeroEntity = combatHeroEntity;
  35. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
  36. CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
  37. }
  38. private void RecoverUpdate(IEventData iEventData)
  39. {
  40. HarmUpdateEventData recoverUpdateEventData = iEventData as HarmUpdateEventData;
  41. if (recoverUpdateEventData.HarmReturnInfo.source == CombatHeroEntity)
  42. {
  43. string msg =
  44. $"我治疗了目标 {recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
  45. $" 治疗量 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType}";
  46. float t = CombatController.currActiveCombat.combatTime;
  47. MsgModule.Add(t, msg);
  48. string harmKey = "无";
  49. SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  50. if (skillBasic != null)
  51. {
  52. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  53. }
  54. zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
  55. }
  56. else if (recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
  57. {
  58. string msg =
  59. $"被治疗 {recoverUpdateEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
  60. $" 受到治疗 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType} 治疗来源{recoverUpdateEventData.HarmReturnInfo.triggerData.Source}";
  61. float t = CombatController.currActiveCombat.combatTime;
  62. MsgModule.Add(t, msg);
  63. string harmKey = "无";
  64. SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  65. if (skillBasic != null)
  66. {
  67. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  68. }
  69. zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
  70. }
  71. }
  72. private void HeroInjured(IEventData iEventData)
  73. {
  74. HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
  75. if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
  76. {
  77. string msg =
  78. $"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
  79. $" 造成伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
  80. float t = CombatController.currActiveCombat.combatTime;
  81. MsgModule.Add(t, msg);
  82. string harmKey = "无";
  83. SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  84. if (skillBasic != null)
  85. {
  86. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  87. }
  88. CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
  89. }
  90. else if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
  91. {
  92. string msg =
  93. $"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
  94. $" 受到伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
  95. float t = CombatController.currActiveCombat.combatTime;
  96. MsgModule.Add(t, msg);
  97. string harmKey = "无";
  98. SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
  99. if (skillBasic != null)
  100. {
  101. harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
  102. }
  103. InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
  104. }
  105. }
  106. public void Dispose()
  107. {
  108. CombatHeroEntity = null;
  109. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
  110. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
  111. }
  112. }
  113. }