SelectFaBaoPanel.cs 25 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  71. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  72. {
  73. TipMessagePanel.OpenTipMessagePanel(10338);
  74. return;
  75. }
  76. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  77. {
  78. string jingjie =
  79. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  80. .jingjieLanIDs[0]) +
  81. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  82. .jingjieLanIDs[1]) +
  83. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  84. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  85. return;
  86. }
  87. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  88. {
  89. if (!PlayerManager.Instance.BagController.IsEnough(
  90. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  91. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  92. {
  93. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  94. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  95. return;
  96. }
  97. }
  98. ItemConfig itemConfig =
  99. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  100. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  101. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  102. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  103. {
  104. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  105. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  106. {
  107. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  108. TipMessagePanel.OpenTipMessagePanel("道具不足");
  109. return;
  110. }
  111. }
  112. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  113. {
  114. PlayerManager.Instance.BagController.DeductItem(
  115. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  116. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  117. }
  118. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  119. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  120. {
  121. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  122. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  123. }
  124. selectedFaBaoInfo.UpGrade();
  125. PlayerManager.Instance.myHero.ComputeHeroInfo();
  126. fx_ui_fabao_shengji.gameObject.SetActive(true);
  127. fx_ui_fabao_shengji.Play();
  128. UpdateCurrentFaBaoWidget();
  129. UpadaFabaoBag();
  130. UpdateUI(selectedFaBaoInfo);
  131. UpdataGradeUI(true);
  132. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  133. {
  134. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  135. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  136. {
  137. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  138. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  139. }
  140. }
  141. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  142. }
  143. });
  144. Btn_PeiYang.onClick.AddListener(() =>
  145. {
  146. isUpGrade = true;
  147. BtnUpGradeRoot.SetActive(true);
  148. BtnChangeRoot.SetActive(false);
  149. UpdataGradeUI(true);
  150. UpdateBjUI(false);
  151. });
  152. Btn_Cancel.onClick.AddListener(() =>
  153. {
  154. isUpGrade = false;
  155. BtnUpGradeRoot.SetActive(false);
  156. BtnChangeRoot.SetActive(true);
  157. UpdataGradeUI(false);
  158. UpdateBjUI(true);
  159. });
  160. }
  161. public async override CTask<bool> AsyncInit(object[] uiData)
  162. {
  163. // await UpadaFabaoBag();
  164. return await base.AsyncInit(uiData);
  165. }
  166. private void UpdataGradeUI(bool isStartUpGrade)
  167. {
  168. if (isStartUpGrade)
  169. {
  170. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  171. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  172. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  173. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  174. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  175. {
  176. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  177. }
  178. Text_NextLv.text = "+1";
  179. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  180. Text_NextLv.color = new Color32(15, 241, 150, 255);
  181. Text_NextPower.color = new Color32(15, 241, 150, 255);
  182. Text_NextLv.gameObject.SetActive(true);
  183. Text_NextPower.gameObject.SetActive(true);
  184. }
  185. else
  186. {
  187. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  188. {
  189. faBaoAttributeWidget.EndUpGrade();
  190. }
  191. Text_NextLv.gameObject.SetActive(false);
  192. Text_NextPower.gameObject.SetActive(false);
  193. }
  194. }
  195. private void UpdateBjUI(bool isBj)
  196. {
  197. if (isBj)
  198. {
  199. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  200. {
  201. if (currentFaBaoInfo == null ||
  202. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  203. {
  204. Text_NextLv.gameObject.SetActive(true);
  205. Text_NextLv.text =
  206. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  207. Text_NextLv.color = new Color32(15, 241, 150, 255);
  208. // Icon_LvBj.icon_name = "dec_fbjia";
  209. }
  210. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  211. {
  212. Text_NextLv.text =
  213. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  214. Text_NextLv.color = new Color32(235, 110, 109, 255);
  215. Text_NextLv.gameObject.SetActive(true);
  216. // Icon_LvBj.icon_name = "dec_fbjian";
  217. }
  218. else
  219. {
  220. Text_NextLv.gameObject.SetActive(false);
  221. }
  222. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  223. {
  224. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  225. Text_NextPower.color = new Color32(15, 241, 150, 255);
  226. Text_NextPower.gameObject.SetActive(true);
  227. // Icon_PowrBj.icon_name = "dec_bjia";
  228. }
  229. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  230. {
  231. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  232. Text_NextPower.color = new Color32(235, 110, 109, 255);
  233. Text_NextPower.gameObject.SetActive(true);
  234. // Icon_PowrBj.icon_name = "dec_fbjian";
  235. }
  236. else
  237. {
  238. Text_NextPower.gameObject.SetActive(false);
  239. }
  240. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  241. {
  242. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  243. }
  244. }
  245. else
  246. {
  247. Text_NextPower.gameObject.SetActive(false);
  248. Text_NextLv.gameObject.SetActive(false);
  249. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  250. {
  251. faBaoAttributeWidget.EndBj();
  252. }
  253. }
  254. }
  255. else
  256. {
  257. Icon_LvBj.gameObject.SetActive(false);
  258. Icon_PowrBj.gameObject.SetActive(false);
  259. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  260. {
  261. faBaoAttributeWidget.EndBj();
  262. }
  263. }
  264. }
  265. private async CTask UpadaFabaoBag()
  266. {
  267. foreach (var faBaoAttributeWidget in faBaoWidgets)
  268. {
  269. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  270. }
  271. faBaoWidgets.Clear();
  272. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  273. shownFaBaoInfos.Sort((l, r) =>
  274. {
  275. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  276. {
  277. return -1;
  278. }
  279. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  280. {
  281. return 1;
  282. }
  283. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  284. });
  285. if (shownFaBaoInfos.Count > 0)
  286. {
  287. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  288. {
  289. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  290. {
  291. continue;
  292. }
  293. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  294. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  295. faBaoWidget.OnClick = OnClick;
  296. faBaoWidgets.Add(faBaoWidget);
  297. }
  298. NoFaBagRoot.gameObject.SetActive(false);
  299. }
  300. else
  301. {
  302. NoFaBagRoot.gameObject.SetActive(true);
  303. }
  304. }
  305. private async void OnClick(ItemWidgetBasic obj)
  306. {
  307. FaBaoWidget faBao = obj as FaBaoWidget;
  308. selectedFaBaoInfo = faBao.faoInfo;
  309. Btn_Change.gameObject.SetActive(true);
  310. Btn_PeiYang.gameObject.SetActive(true);
  311. await UpdateUI(selectedFaBaoInfo);
  312. FaBaoInfoRoot.SetActive(true);
  313. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  314. if (!isUpGrade)
  315. {
  316. UpdateBjUI(true);
  317. }
  318. SetSelectIcon(faBao.SelectRoot);
  319. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  320. }
  321. private void SetSelectIcon(Transform root)
  322. {
  323. if (root != null)
  324. {
  325. Icon_Select.transform.SetParent(root.transform, false);
  326. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  327. Icon_Select.gameObject.SetActive(true);
  328. }
  329. else
  330. {
  331. Icon_Select.transform.SetParent(transform, false);
  332. Icon_Select.gameObject.SetActive(false);
  333. }
  334. }
  335. public async void CustomInit(int selectIndex)
  336. {
  337. this.selectIndex = selectIndex;
  338. BtnUpGradeRoot.SetActive(false);
  339. BtnChangeRoot.SetActive(true);
  340. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  341. selectedFaBaoInfo = currentFaBaoInfo;
  342. UpdateUI(selectedFaBaoInfo);
  343. UpadaFabaoBag();
  344. await UpdateCurrentFaBaoWidget();
  345. if (currentFaBaoWidget != null)
  346. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  347. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  348. }
  349. private async CTask UpdateCurrentFaBaoWidget()
  350. {
  351. if (currentFaBaoInfo != null)
  352. {
  353. if (currentFaBaoWidget == null)
  354. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  355. currentFaBaoWidget.OnClick = OnClick;
  356. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  357. equipTipsRoot.gameObject.SetActive(true);
  358. }
  359. else
  360. {
  361. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  362. equipTipsRoot.gameObject.SetActive(false);
  363. }
  364. }
  365. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  366. {
  367. if (faBaoInfo != null)
  368. {
  369. FaBaoInfoRoot.SetActive(true);
  370. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  371. if (faBaoInfo.FaBaoData.useIndex != -1)
  372. {
  373. Btn_Change.gameObject.SetActive(false);
  374. // Btn_Change.transform.Gray(true);
  375. }
  376. else
  377. {
  378. Btn_Change.gameObject.SetActive(true);
  379. // Btn_Change.transform.RecoverColor();
  380. }
  381. Btn_PeiYang.gameObject.SetActive(true);
  382. //Btn_Change.gameObject.SetActive(true);
  383. await UpdateFaBaoUI(faBaoInfo);
  384. }
  385. else
  386. {
  387. FaBaoInfoRoot.SetActive(false);
  388. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  389. Btn_Change.gameObject.SetActive(false);
  390. Btn_PeiYang.gameObject.SetActive(false);
  391. }
  392. }
  393. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  394. {
  395. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  396. {
  397. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  398. faBaoInfo.FabaoPowerupConfig.ID;
  399. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  400. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  401. faBaoInfo.effectValue);
  402. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  403. {
  404. Text_UpGrade.gameObject.SetActive(false);
  405. ItemRoot.gameObject.SetActive(false);
  406. Text_ManTips.gameObject.SetActive(true);
  407. }
  408. else
  409. {
  410. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  411. _faBaoData.id = faBaoInfo.FaBaoData.id;
  412. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  413. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  414. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  415. //tupo
  416. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  417. {
  418. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  419. }
  420. else
  421. {
  422. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  423. }
  424. Text_UpGrade.gameObject.SetActive(true);
  425. ItemRoot.gameObject.SetActive(true);
  426. Text_ManTips.gameObject.SetActive(false);
  427. }
  428. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  429. switch (faBaoInfo.FabaoConfig.magicAttribute)
  430. {
  431. case 1:
  432. Icon_Attribute.icon_name = "dec_jin2";
  433. break;
  434. case 2:
  435. Icon_Attribute.icon_name = "dec_mu2";
  436. break;
  437. case 4:
  438. Icon_Attribute.icon_name = "dec_shui2";
  439. break;
  440. case 8:
  441. Icon_Attribute.icon_name = "dec_huo2";
  442. break;
  443. case 16:
  444. Icon_Attribute.icon_name = "dec_tu2";
  445. break;
  446. }
  447. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  448. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  449. await cts.WaitAll();
  450. }
  451. }
  452. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  453. {
  454. foreach (var itemWidgetType1 in itemWidgetType1s)
  455. {
  456. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  457. }
  458. itemWidgetType1s.Clear();
  459. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  460. {
  461. ItemWidgetType1 itemWidgetType1 =
  462. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  463. ItemRoot, isInstance: true);
  464. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  465. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  466. itemWidgetType1s.Add(itemWidgetType1);
  467. }
  468. ItemConfig itemConfig =
  469. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  470. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  471. //大突破需要消耗对应的法宝碎片
  472. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  473. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  474. {
  475. ItemWidgetType1 itemWidgetType1 =
  476. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  477. ItemRoot);
  478. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  479. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  480. itemWidgetType1s.Add(itemWidgetType1);
  481. }
  482. }
  483. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  484. {
  485. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  486. {
  487. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  488. }
  489. faBaoSkillWidgets.Clear();
  490. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  491. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  492. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  493. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  494. foreach (var powerupConfigse in fanappower)
  495. {
  496. if (powerupConfigse.config.ID == 1)
  497. {
  498. continue;
  499. }
  500. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  501. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  502. faBaoData.level = powerupConfigse.config.ID;
  503. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  504. FaBaoSkillWidget faBaoSkillWidget =
  505. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  506. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  507. faBaoSkillWidgets.Add(faBaoSkillWidget);
  508. }
  509. }
  510. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  511. {
  512. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  513. {
  514. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  515. }
  516. faBaoAttributeWidgets.Clear();
  517. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  518. {
  519. FaBaoAttributeWidget faBaoAttributeWidget =
  520. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  521. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  522. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  523. }
  524. }
  525. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  526. {
  527. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  528. selectFaBaoPanel.CustomInit(selectIndex);
  529. return selectFaBaoPanel;
  530. }
  531. public async override CTask Close()
  532. {
  533. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  534. {
  535. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  536. }
  537. faBaoAttributeWidgets.Clear();
  538. foreach (var faBaoAttributeWidget in faBaoWidgets)
  539. {
  540. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  541. }
  542. faBaoWidgets.Clear();
  543. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  544. {
  545. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  546. }
  547. faBaoSkillWidgets.Clear();
  548. foreach (var itemWidgetType1 in itemWidgetType1s)
  549. {
  550. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  551. }
  552. itemWidgetType1s.Clear();
  553. fx_ui_fabao_shengji.gameObject.SetActive(false);
  554. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  555. UpdataGradeUI(false);
  556. UpdateBjUI(false);
  557. currentFaBaoWidget = null;
  558. BtnUpGradeRoot.SetActive(false);
  559. BtnChangeRoot.SetActive(true);
  560. currentFaBaoInfo = null;
  561. selectedFaBaoInfo = null;
  562. SetSelectIcon(null);
  563. await base.Close();
  564. }
  565. }
  566. }