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							- using System;
 
- using System.Linq;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace net.shutosg.UnityEditor
 
- {
 
-     public static class AnimationWindowUtil
 
-     {
 
-         private static readonly Type AnimWindowType = UnityEditorAssembly.GetClassType("AnimationWindow");
 
-         public static EditorWindow[] GetOpenedAnimationWindows()
 
-         {
 
-             return (EditorWindow[])Resources.FindObjectsOfTypeAll(AnimWindowType);
 
-         }
 
-         public static bool IsAnimationWindow(this EditorWindow window)
 
-         {
 
-             return window.GetType() == AnimWindowType;
 
-         }
 
-         public static EditorWindow GetAnimationWindow()
 
-         {
 
-             return EditorWindow.GetWindow(AnimWindowType, false, "Animation", false);
 
-         }
 
-         public static AnimEditor GetAnimEditor()
 
-         {
 
-             var focusedWindow = EditorWindow.focusedWindow;
 
-             var openedAnimationWindows = GetOpenedAnimationWindows();
 
-             // そもそもAnimationウィンドウを開いているかチェック
 
-             if (openedAnimationWindows.Length == 0) throw new AnimationWindowNotFoundException();
 
-             if (openedAnimationWindows.Length > 1 && !focusedWindow.IsAnimationWindow()) throw new AmbiguousAnimationWindowException();
 
-             var animationWindow = GetAnimationWindow();
 
-             var animEditor = animationWindow.GetAnimEditor();
 
-             return animEditor;
 
-         }
 
-         public static Keyframe[] GetSelectedKeyframes()
 
-         {
 
-             var curveEditor = GetAnimEditor().CurveEditor;
 
-             return curveEditor.SelectedCurves.Select(c => curveEditor.GetKeyframe(c)).ToArray();
 
-         }
 
-     }
 
-     public class AnimationWindowNotFoundException : Exception { }
 
-     public class AmbiguousAnimationWindowException : Exception { }
 
- }
 
 
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