| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;using Core.UI.UTool.UITween;namespace Fort23.Mono{	public partial class WuXingGongFaWidget 	{	  #region 自定义数据 	  private UITweenController _uitween;	  public UITweenController uitween	   {	   get{	      if (_uitween == null)	       {	         _uitween  = GetUIUnit<UITweenController>("uitween"); 	       }	      return _uitween;	     }	   }	  private MyImage _useSkillIcon;	  public MyImage useSkillIcon	   {	   get{	      if (_useSkillIcon == null)	       {	         _useSkillIcon  = GetUIUnit<MyImage>("useSkillIcon"); 	       }	      return _useSkillIcon;	     }	   }	  private RectTransform _dengDaiSkill;	  public RectTransform dengDaiSkill	   {	   get{	      if (_dengDaiSkill == null)	       {	         _dengDaiSkill  = GetUIUnit<RectTransform>("dengDaiSkill"); 	       }	      return _dengDaiSkill;	     }	   }	  private GameObject _DengDaiSkillWidget;	  public GameObject DengDaiSkillWidget	   {	   get{	      if (_DengDaiSkillWidget == null)	       {	         _DengDaiSkillWidget  = GetUIUnit<GameObject>("DengDaiSkillWidget"); 	       }	      return _DengDaiSkillWidget;	     }	   }	  private Text _Name;	  public Text Name	   {	   get{	      if (_Name == null)	       {	         _Name  = GetUIUnit<Text>("Name"); 	       }	      return _Name;	     }	   }	  private MyImage _myImage;	  public MyImage myImage	   {	   get{	      if (_myImage == null)	       {	         _myImage  = GetUIUnit<MyImage>("myImage"); 	       }	      return _myImage;	     }	   }	  private GameObject _fengjingXX;	  public GameObject fengjingXX	   {	   get{	      if (_fengjingXX == null)	       {	         _fengjingXX  = GetUIUnit<GameObject>("fengjingXX"); 	       }	      return _fengjingXX;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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