| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class GachaPanel 	{	  #region 自定义数据 	  private Button _tenButton;	  public Button tenButton	   {	   get{	      if (_tenButton == null)	       {	         _tenButton  = GetUIUnit<Button>("tenButton"); 	       }	      return _tenButton;	     }	   }	  private List<GameObject> _TenWidgetitems;	  public List<GameObject> TenWidgetitems	   {	   get{	      if (_TenWidgetitems == null)	       {	         _TenWidgetitems  = GetUIUnit<List<GameObject>>("TenWidgetitems"); 	       }	      return _TenWidgetitems;	     }	   }	  private GameObject _WidgetItemType2Gam;	  public GameObject WidgetItemType2Gam	   {	   get{	      if (_WidgetItemType2Gam == null)	       {	         _WidgetItemType2Gam  = GetUIUnit<GameObject>("WidgetItemType2Gam"); 	       }	      return _WidgetItemType2Gam;	     }	   }	  private GameObject _TenRoot;	  public GameObject TenRoot	   {	   get{	      if (_TenRoot == null)	       {	         _TenRoot  = GetUIUnit<GameObject>("TenRoot"); 	       }	      return _TenRoot;	     }	   }	  private GameObject _OneRoot;	  public GameObject OneRoot	   {	   get{	      if (_OneRoot == null)	       {	         _OneRoot  = GetUIUnit<GameObject>("OneRoot"); 	       }	      return _OneRoot;	     }	   }	  private Slider _Slider_Count;	  public Slider Slider_Count	   {	   get{	      if (_Slider_Count == null)	       {	         _Slider_Count  = GetUIUnit<Slider>("Slider_Count"); 	       }	      return _Slider_Count;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private GameObject _StartRoot;	  public GameObject StartRoot	   {	   get{	      if (_StartRoot == null)	       {	         _StartRoot  = GetUIUnit<GameObject>("StartRoot"); 	       }	      return _StartRoot;	     }	   }	  private Text _Text_JingDu;	  public Text Text_JingDu	   {	   get{	      if (_Text_JingDu == null)	       {	         _Text_JingDu  = GetUIUnit<Text>("Text_JingDu"); 	       }	      return _Text_JingDu;	     }	   }	  private Text _Text_Score;	  public Text Text_Score	   {	   get{	      if (_Text_Score == null)	       {	         _Text_Score  = GetUIUnit<Text>("Text_Score"); 	       }	      return _Text_Score;	     }	   }	  private Text _Text_ScoreCount;	  public Text Text_ScoreCount	   {	   get{	      if (_Text_ScoreCount == null)	       {	         _Text_ScoreCount  = GetUIUnit<Text>("Text_ScoreCount"); 	       }	      return _Text_ScoreCount;	     }	   }	  private Slider _Slider_Score1;	  public Slider Slider_Score1	   {	   get{	      if (_Slider_Score1 == null)	       {	         _Slider_Score1  = GetUIUnit<Slider>("Slider_Score1"); 	       }	      return _Slider_Score1;	     }	   }	  private Slider _Slider_Score2;	  public Slider Slider_Score2	   {	   get{	      if (_Slider_Score2 == null)	       {	         _Slider_Score2  = GetUIUnit<Slider>("Slider_Score2"); 	       }	      return _Slider_Score2;	     }	   }	  private GameObject _ScoreRoot;	  public GameObject ScoreRoot	   {	   get{	      if (_ScoreRoot == null)	       {	         _ScoreRoot  = GetUIUnit<GameObject>("ScoreRoot"); 	       }	      return _ScoreRoot;	     }	   }	  private Text _Text_ScoreName;	  public Text Text_ScoreName	   {	   get{	      if (_Text_ScoreName == null)	       {	         _Text_ScoreName  = GetUIUnit<Text>("Text_ScoreName"); 	       }	      return _Text_ScoreName;	     }	   }	  private GameObject _root;	  public GameObject root	   {	   get{	      if (_root == null)	       {	         _root  = GetUIUnit<GameObject>("root"); 	       }	      return _root;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Tips;	  public Text Text_Tips	   {	   get{	      if (_Text_Tips == null)	       {	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 	       }	      return _Text_Tips;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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