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							- using System;
 
- using System.Collections.Generic;
 
- using CombatCore.SerializationTimeLine.TimeLineSerialization;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using Utility;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
 
- using Random = UnityEngine.Random;
 
- namespace CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic
 
- {
 
-     /// <summary>
 
-     /// 把一些列clip进行管理起来(动画、声音、特效),组成一个技能所需的所有资源。
 
-     /// 一般来说,就是一个track group下面的所有track里的所有clip
 
-     /// </summary>
 
-     public class TimeLineEventLogicGroupBasic : CObject
 
-     {
 
-         public object extraData;
 
-         // /// <summary>
 
-         // /// 关联的组
 
-         // /// </summary>
 
-         // private List<TimeLineEventLogicGroupBasic> _AssociationGroupBasics = new List<TimeLineEventLogicGroupBasic>();
 
-         /// <summary>
 
-         /// Timeline的逻辑组 
 
-         /// </summary>
 
-         [System.NonSerialized] public List<TimeLineEventLogicBasic> timeLineLogic = new List<TimeLineEventLogicBasic>();
 
-         public System.Action<ParticleSystemPool> OnInitParticleSystemPoolCallBack;
 
-         public long InitGuid;
 
-         /// <summary>
 
-         /// 当前时间线的执行时间
 
-         /// </summary>
 
-         public float timeLineTime;
 
-         protected float maxTime;
 
-         public float MAXTime => maxTime;
 
-         public bool updateEnd;
 
-         protected bool skillTimelineEnd;
 
-         /// <summary>
 
-         /// 时间线最大时间
 
-         /// </summary>
 
-         public float TimeLineMaxTime;
 
-         public string groupName;
 
-         protected ITimeLineTriggerEntity targetEntity;
 
-         public ILifeCycle CastEntity
 
-         {
 
-             get { return castEntity; }
 
-         }
 
-         protected ILifeCycle castEntity;
 
-         /// <summary>
 
-         /// timeLine更新结束
 
-         /// </summary>
 
-         public System.Action TimeLineUpdateEnd;
 
-         /// <summary>
 
-         /// 是否有结束标志,如果没有,时间完成的时候就是结束的时候
 
-         /// </summary>
 
-         protected bool isEndSing;
 
-         public float attSpeed;
 
-         // public float updateSpeed;
 
-         public float SkillPreparationTime;
 
-         // public Random Random
 
-         // {
 
-         //     get
 
-         //     {
 
-         //         if (_random == null)
 
-         //         {
 
-         //            
 
-         //             _random = new Random((int)Time.time);
 
-         //         }
 
-         //
 
-         //         return _random;
 
-         //     }
 
-         // }
 
-         //
 
-         // private Random _random;
 
-         private Map<int, Vector3> randomPos = new Map<int, Vector3>();
 
-         // public void AddAssociationGroupBasics(TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic)
 
-         // {
 
-         //     _AssociationGroupBasics.Add(timeLineEventLogicGroupBasic);
 
-         // }
 
-         //
 
-         // public bool IsExist(TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic)
 
-         // {
 
-         //     if (this == timeLineEventLogicGroupBasic)
 
-         //     {
 
-         //         return true;
 
-         //     }
 
-         //
 
-         //     for (int i = 0; i < _AssociationGroupBasics.Count; i++)
 
-         //     {
 
-         //         if (_AssociationGroupBasics.Contains(timeLineEventLogicGroupBasic))
 
-         //         {
 
-         //             return true;
 
-         //         }
 
-         //     }
 
-         //
 
-         //     return false;
 
-         // }
 
-         public bool isFinish()
 
-         {
 
-             for (int i = 0; i < timeLineLogic.Count; i++)
 
-             {
 
-                 bool isFinish = timeLineLogic[i].IsFinish();
 
-                 if (!isFinish)
 
-                 {
 
-                     return false;
 
-                 }
 
-                 else
 
-                 {
 
-                     RecycleTimeLine(timeLineLogic[i]);
 
-                     i--;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         protected void RecycleTimeLine(TimeLineEventLogicBasic timeLineEventLogicBasic)
 
-         {
 
-             timeLineLogic.Remove(timeLineEventLogicBasic);
 
-             CObjectPool.Instance.Recycle(timeLineEventLogicBasic);
 
-         }
 
-         public virtual Vector3 SceneWorldPos()
 
-         {
 
-             return Vector3.one;
 
-         }
 
-         public void Init(List<TimeLineAssetSerialization> timeLineAssetSerializations)
 
-         {
 
-             randomPos.Clear();
 
-             for (int i = 0; i < timeLineAssetSerializations.Count; i++)
 
-             {
 
-                 TimeLineAssetSerialization timeLineAssetSerialization = timeLineAssetSerializations[i];
 
-                 if (timeLineAssetSerialization is TimeLineMaxTimeSerializtion)
 
-                 {
 
-                     maxTime = (float)timeLineAssetSerialization.endTime;
 
-                 }
 
-                 if (timeLineAssetSerialization is TimeLineSkillPreparationSerializtion)
 
-                 {
 
-                     SkillPreparationTime = (float)timeLineAssetSerialization.endTime;
 
-                 }
 
-                 if (TimeLineMaxTime < timeLineAssetSerialization.endTime)
 
-                 {
 
-                     TimeLineMaxTime = (float)timeLineAssetSerialization.endTime;
 
-                 }
 
-                 if (timeLineAssetSerialization is TimeLineEndSingSerializtion)
 
-                 {
 
-                     isEndSing = true;
 
-                 }
 
-                 TimeLineEventLogicBasic timeLineEventLogicBasic = timeLineAssetSerialization.CreateLogic();
 
-                 timeLineEventLogicBasic.InitEventLogic(this, timeLineAssetSerialization);
 
-                 timeLineLogic.Add(timeLineEventLogicBasic);
 
-             }
 
-             if (maxTime == 0)
 
-             {
 
-                 maxTime = TimeLineMaxTime;
 
-             }
 
-             ProInit();
 
-         }
 
-         protected virtual void ProInit()
 
-         {
 
-         }
 
-         public Vector3 GetRandomPos(int randomGroup, TimeLineVector2 xoff, TimeLineVector2 yoff, TimeLineVector2 zoff)
 
-         {
 
-             if (randomPos.TryGetValue(randomGroup, out var pos))
 
-             {
 
-                 return pos;
 
-             }
 
-             float x = GetRandom(xoff.x,
 
-                 xoff.y);
 
-             float y = GetRandom(yoff.x,
 
-                 yoff.y);
 
-             float z = GetRandom(zoff.x,
 
-                 zoff.y);
 
-             Vector3 pos1 = new Vector3(x, y, z);
 
-             randomPos.Add(randomGroup, pos1);
 
-             return pos1;
 
-         }
 
-         public float GetRandom(float min, float max)
 
-         {
 
-             if (min > max)
 
-             {
 
-                 (min, max) = (max, min);
 
-             }
 
-             
 
-             return Random.Range((int)(min * 100), (int)(max * 100)) / 100f;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="castEntity">施放者</param>
 
-         /// <param name="targetEntity">触发者</param>
 
-         /// <param name="currTarget">当前作用目标</param>
 
-         /// <param name="extraData">事件的额外数据,在事件触发回调时带回回调的方法,更具具体逻辑赋值</param>
 
-         /// <param name="customizePos">自定的点,对于特殊表现的需要,更具具体逻辑赋值</param>
 
-         public void SetCombatInfo(ILifeCycle castEntity, ITimeLineTriggerEntity targetEntity,
 
-             BetterList<ILifetCycleHitPoint> currTarget,
 
-             TriggerData extraData,
 
-             Vector3[] customizePos, int indexCount)
 
-         {
 
-             updateEnd = false;
 
-             this.castEntity = castEntity;
 
-             this.targetEntity = targetEntity;
 
-             timeLineTime = (float)0;
 
-             for (int i = 0; i < timeLineLogic.Count; i++)
 
-             {
 
-                 timeLineLogic[i].SetCombatInfo(castEntity, targetEntity, currTarget, extraData, customizePos,
 
-                     indexCount);
 
-             }
 
-             attSpeed = (float)1;
 
-             // if (groupName.Contains("att"))
 
-             {
 
-                 ITimeLineGetAttSpeed timeLineGetAttSpeed = castEntity as ITimeLineGetAttSpeed;
 
-                 if (timeLineGetAttSpeed != null)
 
-                 {
 
-                     attSpeed = timeLineGetAttSpeed.GetAttSpeed();
 
-                 }
 
-             }
 
-             if (attSpeed <= 0)
 
-             {
 
-                 attSpeed = (float)1;
 
-             }
 
-         }
 
-         public bool Update(float time)
 
-         {
 
-             if (updateEnd)
 
-             {
 
-                 if (isFinish())
 
-                 {
 
-                     return true;
 
-                 }
 
-                 return false;
 
-             }
 
-             float updateSpeed = 1;
 
-             ITimeLineParticlePlaySpeed timeLineParticlePlaySpeed = this.castEntity as ITimeLineParticlePlaySpeed;
 
-             if (timeLineParticlePlaySpeed != null)
 
-             {
 
-                 updateSpeed = timeLineParticlePlaySpeed.GetCurrPlaySpeed(null);
 
-             }
 
-             timeLineTime += time * attSpeed * updateSpeed;
 
-             for (int i = 0; i < timeLineLogic.Count; i++)
 
-             {
 
-                 timeLineLogic[i].TimeUpdate(timeLineTime);
 
-             }
 
-             if (timeLineTime > TimeLineMaxTime)
 
-             {
 
-                 updateEnd = true;
 
-             }
 
-             if (!skillTimelineEnd && (timeLineTime > maxTime || updateEnd)) //完了
 
-             {
 
-                 skillTimelineEnd = true;
 
-                 TimeLineUpdateEnd?.Invoke();
 
-                 if (!isEndSing)
 
-                 {
 
-                     ITimeLineEndSing timeLineEndSing =
 
-                         targetEntity as ITimeLineEndSing;
 
-                     if (timeLineEndSing != null)
 
-                     {
 
-                         // LogTool.Log("技能结束");
 
-                         timeLineEndSing.TimeLineEndSing(groupName);
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 打断TimeLine
 
-         /// </summary>
 
-         public void BreakTimeLine(ILifeCycle castEntity)
 
-         {
 
-             if (castEntity != CastEntity)
 
-             {
 
-                 LogTool.Log("打断TimeLine的施放者与当前施放者不一致");
 
-                 return;
 
-             }
 
-             updateEnd = true;
 
-             if (timeLineLogic != null)
 
-             {
 
-                 for (int i = 0; i < timeLineLogic.Count; i++)
 
-                 {
 
-                     timeLineLogic[i].BreakTimeLine();
 
-                 }
 
-             }
 
-             // Dispose();
 
-         }
 
-         public void CloseLoopFx()
 
-         {
 
-             if (timeLineLogic != null)
 
-             {
 
-                 for (int i = 0; i < timeLineLogic.Count; i++)
 
-                 {
 
-                     // TimeLineEventParticleLogicBasic timeLineEventParticleLogicBasic =
 
-                     //    as TimeLineEventParticleLogicBasic;
 
-                     if (  timeLineLogic[i] != null)
 
-                     {
 
-                         timeLineLogic[i].CloseLoopFx();
 
-                     }
 
-                     
 
-                 }
 
-                 timeLineLogic.Clear();
 
-             }
 
-         }
 
-         // public void Dispose()
 
-         // {
 
-         //     _AssociationGroupBasics.Clear();
 
-         //     timeLineLogic.Clear();
 
-         // }
 
-         public override void ActiveObj()
 
-         {
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             timeLineLogic.Clear();
 
-             OnInitParticleSystemPoolCallBack = null;
 
-             InitGuid = 0;
 
-             timeLineTime = 0;
 
-             maxTime = 0;
 
-             updateEnd = false;
 
-             skillTimelineEnd = false;
 
-             TimeLineMaxTime = 0;
 
-             groupName = null;
 
-             targetEntity = null;
 
-             castEntity = null;
 
-             TimeLineUpdateEnd = null;
 
-             isEndSing = false;
 
-             attSpeed = 0;
 
-             extraData = null;
 
-         }
 
-     }
 
- }
 
 
  |