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							- using Fort23.UTool;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- #endif
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
 
- {
 
-     public class TimeLineEndSingLogic : TimeLineEventLogicBasic
 
-     {
 
-         protected override void ProSetCombatInfo()
 
-         {
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-             ITimeLineEndSing timeLineEndSing =
 
-                 _timeLineTriggerEntity as ITimeLineEndSing;
 
-             if (timeLineEndSing != null)
 
-             {
 
-                 LogTool.Log("技能结束");
 
-                 timeLineEndSing.TimeLineEndSing(timeLineAssetSerialization.groupName);
 
-             }
 
-         }
 
-         protected override void ProLeave()
 
-         {
 
-         }
 
-         protected override void ProTimeUpdate()
 
-         {
 
-         }
 
-         protected override void ProBreakTimeLine()
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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