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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 启动期间每使用一个功法生命恢复2%
 
-     /// </summary>
 
-     public class S60103 : SkillBasic
 
-     {
 
-         private DS60101 ds60101;
 
-         protected override void ProActiveSkill()
 
-         {
 
-             ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
 
-         }
 
-         private void UseSkill(IEventData iEventData)
 
-         {
 
-             if (ds60101 == null || !ds60101.isSkillActive)
 
-             {
 
-                 return;
 
-             }
 
-             // SkillFeaturesData mySkillFeaturesData = null;
 
-             CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
 
-             if (combatUseSkillEventData.useSkill.CombatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 long hp = CombatHeroEntity.MaxCombatHeroInfo.hp.Value;
 
-                 long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(hp, effectValue[0]);
 
-                 CombatCalculateTool.Instance.Recover(CombatHeroEntity,
 
-                     CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), v, AttType.Skill, HarmType.Default,
 
-                     triggerData);
 
-             }
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |