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							- using System;
 
- using System.Collections.Generic;
 
- using Common.Utility.CombatEvent;
 
- using Core.Utility;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.CombatTool.SceneTool;
 
- using GameLogic.CombatScenesTool;
 
- using UnityEngine;
 
- using Utility.UITool;
 
- using Random = UnityEngine.Random;
 
- namespace GameLogic.Combat.CombatTool
 
- {
 
-     public class CombatSenceController : IDisposable
 
-     {
 
-         private static readonly int Ran = Shader.PropertyToID("_ran");
 
-         private static readonly int Pos = Shader.PropertyToID("_pos");
 
-         // public CombatSencePath currBesselPath;
 
-         //
 
-         // public CombatSencePath NextBesselPath;
 
-         private float moveTime;
 
-         private Vector3 lasetPos;
 
-         private float maxD = 100;
 
-         private Vector3 lasetDir;
 
-         public float currTime;
 
-         public Transform moveRoot;
 
-         // private List<CombatSencePath> reclaimSence = new List<CombatSencePath>();
 
-         // protected GameObjectPool ShengShiQiuTi;
 
-         private float shengShiStartSize = 3;
 
-         private float shengShiEndSize = 300;
 
-         // private float _shengShiAddTime;
 
-         private bool _isUpdateShengShi;
 
-         private SceneMonoConfigBasic SceneMonoConfig;
 
-         // private RandomAllMap RandomAllMap;
 
-         private float shengShiRan;
 
-         
 
-         public float moveSpeed = 2f;
 
-         public bool isFlight;
 
-         private bool _isFlightCameraFinish;
 
-         private float _flightTime;
 
-         private float _flightAddTime;
 
-         private float _flightCurrTime;
 
-         private Vector3 _flightDir;
 
-         private Vector3 _flightStartDir;
 
-         private float _flightStartSpeed;
 
-         private float _flightSpeed;
 
-         private ParticleSystemPool _flightFx1;
 
-         private ParticleSystemPool _flightFx2;
 
-         public Vector3 moveDir = Vector3.forward;
 
-         // private List
 
-         public async CTask InitScenes(string sceneName)
 
-         {
 
-             if (SceneMonoConfig != null)
 
-             {
 
-                 SceneMonoConfig.Dispose();
 
-                 GameObject.Destroy(moveRoot.gameObject);
 
-                 GameObject.Destroy(SceneMonoConfig.gameObject);
 
-                 SceneMonoConfig = null;
 
-             }
 
-             shengShiRan = 0;
 
-             _isUpdateShengShi = false;
 
-             GameObject gameObject = new GameObject("mvoeRoot");
 
-             if (string.IsNullOrEmpty(sceneName))
 
-             {
 
-                 sceneName= "LevelBattle03";
 
-             }
 
-             // string sceneName = "LevelBattle03";
 
-             // LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levelBattleId);
 
-             // if (levelbattleConfig.ID > 0)
 
-             // {
 
-             //     //sceneName= levelbattleConfig.sceneName;
 
-             // }
 
- #if UNITY_EDITOR
 
-             TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
 
-             if (testCombatHeroConfig != null)
 
-             {
 
-                 if (!string.IsNullOrEmpty(testCombatHeroConfig.testSenceName))
 
-                 {
 
-                     sceneName = testCombatHeroConfig.testSenceName;
 
-                 }
 
-             }
 
- #endif
 
-             moveRoot = gameObject.transform;
 
-             CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
 
-             var task_a = AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(sceneName + ".prefab",
 
-                 delegate(AssetHandle assetHandle)
 
-                 {
 
-                     GameObject gameObject = assetHandle.AssetObject<GameObject>();
 
-                     SceneMonoConfig = gameObject.GetComponent<SceneMonoConfigBasic>();
 
-                     SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
 
-                 });
 
-             cTaskAwaitBuffer.AddTask(task_a);
 
-             lasetDir = Vector3.forward;
 
-             lasetPos = new Vector3(0, 20, 0);
 
-             await cTaskAwaitBuffer.WaitAll();
 
-             // currBesselPath = InitBesselPath(lasetPos);
 
-             SceneMonoConfig.Init(Camera.main.transform.parent, moveRoot);
 
-             SceneMonoConfig.UpdateScene();
 
-         }
 
-         
 
-         public Vector3 GetTarget(float d)
 
-         {
 
-             if (CombatController.currActiveCombat.playerHeroEntity == null)
 
-             {
 
-                 return new Vector3(0, 20, 0);
 
-             }
 
-             return CombatController.currActiveCombat.playerHeroEntity.dotPos + moveDir * d;
 
-         }
 
-         public async CTask Flight(float time, float jiaoDu, float speed)
 
-         {
 
-             _flightCurrTime = 0;
 
-             _flightTime = time;
 
-             _flightAddTime = 1.0f / time;
 
-             isFlight = true;
 
-             _isFlightCameraFinish = false;
 
-             Quaternion quaternion = Quaternion.Euler(0, jiaoDu, 0);
 
-             _flightDir = quaternion * moveDir;
 
-             _flightStartDir = moveDir;
 
-             _flightStartSpeed = moveSpeed;
 
-             _flightSpeed = speed;
 
-             CombatController.currActiveCombat.playerHeroEntity.PlayAnim("idle2", true, 0, false, 1);
 
-             CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(90, 0.5f);
 
-             GObjectPool.Instance.Recycle(_flightFx1);
 
-             GObjectPool.Instance.Recycle(_flightFx2);
 
-             GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx fly qi", delegate(ParticleSystemPool pool)
 
-             {
 
-                 _flightFx1 = pool;
 
-                 SpecialDotInfo specialDotInfo =
 
-                     CombatController.currActiveCombat.playerHeroEntity.GetSpecialDotInfo("hitpos");
 
-                 pool.own.transform.SetParent(specialDotInfo.targetTran);
 
-                 pool.own.transform.localPosition = Vector3.zero;
 
-             });
 
-             GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx zq jian loop", delegate(ParticleSystemPool pool)
 
-             {
 
-                 _flightFx2 = pool;
 
-                 pool.own.transform.SetParent(CombatController.currActiveCombat.playerHeroEntity.GameObject.transform);
 
-                 pool.own.transform.localPosition = Vector3.zero;
 
-             });
 
-         }
 
-         
 
-         private async CTask<SceneDecoration> GetSceneDecoration(SceneObjectConfig sceneObjectConfig)
 
-         {
 
-             GameObjectPool gameObjectPool = await sceneObjectConfig.GetNewPrefab();
 
-             SceneDecoration sceneDecoration = CObjectPool.Instance.Fetch<SceneDecoration>();
 
-             sceneDecoration.Init(gameObjectPool);
 
-             GameObject g = gameObjectPool.own;
 
-             g.SetActive(true);
 
-             return sceneDecoration;
 
-         }
 
-         public void StartPayShengShi(Transform root)
 
-         {
 
-             shengShiRan = 1;
 
-             SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
 
-             Vector3 pos = CombatController.currActiveCombat.playerHeroEntity.dotPos - CombatController.currActiveCombat
 
-                 .CombatCameraControllder.Camera.transform.position;
 
-             pos.z = -30;
 
-             SceneMonoConfig.shengShiMaterial.SetVector(Pos, pos);
 
-             _isUpdateShengShi = true;
 
-             // _shengShiAddTime = 0;
 
-         }
 
-         public void Update(float t)
 
-         {
 
-             moveRoot.transform.position = GetTarget(0);
 
-             SceneMonoConfig?.UpdateScene();
 
-      
 
-             if (_isUpdateShengShi)
 
-             {
 
-                 // _shengShiAddTime += t * 1f;
 
-                 shengShiRan += t * 150;
 
-                 SceneMonoConfig.shengShiMaterial.SetFloat(Ran, shengShiRan);
 
-                 // float v = Mathf.Lerp(shengShiStartSize, shengShiEndSize, _shengShiAddTime);
 
-                 // ShengShiQiuTi.own.transform.localScale = Vector3.one * v;
 
-                 if (shengShiRan >= 200)
 
-                 {
 
-                     SceneMonoConfig.shengShiMaterial.SetFloat(Ran, 0.1f);
 
-                     _isUpdateShengShi = false;
 
-                 }
 
-             }
 
-             if (isFlight)
 
-             {
 
-                 _flightCurrTime += t * _flightAddTime;
 
-                 moveDir = Vector3.Lerp(_flightStartDir, _flightDir, _flightCurrTime);
 
-                 float flightSpeedCur =
 
-                     AnimationCurveManager.Instance.AnimationCurveLibrary.flightSpeedCurve.Evaluate(_flightCurrTime);
 
-                 moveSpeed = Mathf.Lerp(_flightStartSpeed, _flightSpeed, flightSpeedCur);
 
-                 if (_flightCurrTime > 0.95f&&!_isFlightCameraFinish)
 
-                 {
 
-                     _isFlightCameraFinish= true;
 
-                     CombatController.currActiveCombat.CombatCameraControllder.SetFieldOfView(70, 1);
 
-                 }
 
-                 if (_flightCurrTime >= 1)
 
-                 {
 
-                     moveDir = _flightDir;
 
-                     isFlight = false;
 
-                     moveSpeed = 2;
 
-                     GObjectPool.Instance.Recycle(_flightFx1);
 
-                     GObjectPool.Instance.Recycle(_flightFx2);
 
-                     
 
-                     CombatController.currActiveCombat.playerHeroEntity.PlayAnim("idle", true, 0, false, 1);
 
-                 }
 
-             }
 
-        
 
-         }
 
-         public void Dispose()
 
-         {
 
-             // GObjectPool.Instance.
 
-         }
 
-     }
 
- }
 
 
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