123456789101112131415161718192021222324252627282930 |
- using Fort23.Core;
- using UnityEditor;
- using UnityEngine;
- namespace GameUI
- {
- public class GameApplctionMono : MonoBehaviour
- {
- public GameApplction GameApplction;
- public void Update()
- {
- #if UNITY_EDITOR
- // if (EditorApplication.isPaused)
- // {
- // return;
- // }
- #endif
- EventSystem.Instance.Update();
- AssetBundleLoadManager.Instance.UpdateBundle();
- TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
- }
- public void LateUpdate()
- {
- EventSystem.Instance.LateUpdate();
- }
- }
- }
|