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- #if !COMBAT_SERVER
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- #endif
- using Fort23.Core;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- /// <summary>
- /// 激活父物体对象
- /// </summary>
- [System.Serializable]
- public class TimeLineActiveGameObjectSerializtion : TimeLineAssetSerialization
- {
- public bool isActive;
- public string targetName;
- public TimeLineActiveGameObjectSerializtion()
- {
- }
- #if !COMBAT_SERVER
- public TimeLineActiveGameObjectSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
- ActiveGameObjectPlayableAsset activeGameObjectPlayableAsset = timelineClip.asset as ActiveGameObjectPlayableAsset;
- if (activeGameObjectPlayableAsset.gameObject.Resolve(playableDirector.playableGraph.GetResolver()) != null)
- {
- targetName = activeGameObjectPlayableAsset.gameObject.Resolve(playableDirector.playableGraph.GetResolver()).name;
- isActive = activeGameObjectPlayableAsset.isActive;
- }
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- return CObjectPool.Instance.Fetch<TimeLineAudioEventLogic>();
- }
- }
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