| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using NetCore;using NetCore.ContentParse;using NetCore.Protocol.MemoryPack;using NetServerCore.NetLink;using Protocol.Protocol.MemoryPack.MemoryMessage;namespace NetServer.ServerLogic;public class LogicManager : LogicManagerBaisc<MemoryRequest>{    private MemoryWrap<MemoryResponse, MemoryRequest> memoryWrap =        new MemoryWrap<MemoryResponse, MemoryRequest>();    public override void Logic(object data, IConnection iConnection)    {        InternalMemoryResponese internalMemoryResponese = data as InternalMemoryResponese;        MemoryRequest memoryRequest = (MemoryRequest)memoryWrap.Deserialize(internalMemoryResponese.TransitData);        GameLogicBasic logicBaisc = (GameLogicBasic)GetLogicBaisc((int)memoryRequest.GameSendType);        logicBaisc.GameLogic(memoryRequest, iConnection, internalMemoryResponese);    }    public void SendResponse (MemoryResponse data, InternalMemoryResponese internalMemoryResponese,        IConnection iConnection)    {        byte[] dataByte = memoryWrap.Serialize(data);        InternalMemoryRequst internalMemoryRequst = new InternalMemoryRequst();        internalMemoryRequst.SendType = InternalSendType.Transparent;        internalMemoryRequst.ServerType = ServerType.GameServer;        internalMemoryRequst.TransitData = dataByte;        internalMemoryRequst.ResponeseSendSequence = internalMemoryResponese.sendSequence;        internalMemoryRequst.ResponeseClinetConnectionId = internalMemoryResponese.ClinetConnectionId;        iConnection.SendData(internalMemoryRequst);    }    public override void AddConnection(IConnection iConnection)    {    }    public override void RemoveConnection(IConnection iConnection)    {    }}
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