| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704 | using System;using System.Collections.Generic;using UnityEngine;namespace XNode{    /// <summary>    /// Base class for all nodes    /// </summary>    /// <example>    /// Classes extending this class will be considered as valid nodes by xNode.    /// <code>    /// [System.Serializable]    /// public class Adder : Node {    ///     [Input] public float a;    ///     [Input] public float b;    ///     [Output] public float result;    ///    ///     // GetValue should be overridden to return a value for any specified output port    ///     public override object GetValue(NodePort port) {    ///         return a + b;    ///     }    /// }    /// </code>    /// </example>    [Serializable]    public abstract class Node : ScriptableObject    {        /// <summary> Used by <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> to determine when to display the field value associated with a <see cref="NodePort"/> </summary>        public enum ShowBackingValue        {            /// <summary> Never show the backing value </summary>            Never,            /// <summary> Show the backing value only when the port does not have any active connections </summary>            Unconnected,            /// <summary> Always show the backing value </summary>            Always        }        public enum ConnectionType        {            /// <summary> Allow multiple connections</summary>            Multiple,            /// <summary> always override the current connection </summary>            Override,        }        /// <summary> Tells which types of input to allow </summary>        public enum TypeConstraint        {            /// <summary> Allow all types of input</summary>            None,            /// <summary> Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)</summary>            Inherited,            /// <summary> Allow only similar types </summary>            Strict,            /// <summary> Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)</summary>            InheritedInverse,        }        public virtual bool IsRemove()        {            return true;        }        #region Obsolete        [Obsolete("Use DynamicPorts instead")]        public IEnumerable<NodePort> InstancePorts        {            get { return DynamicPorts; }        }        [Obsolete("Use DynamicOutputs instead")]        public IEnumerable<NodePort> InstanceOutputs        {            get { return DynamicOutputs; }        }        [Obsolete("Use DynamicInputs instead")]        public IEnumerable<NodePort> InstanceInputs        {            get { return DynamicInputs; }        }        [Obsolete("Use AddDynamicInput instead")]        public NodePort AddInstanceInput(Type type, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,            string fieldName = null)        {            return AddDynamicInput(type, connectionType, typeConstraint, fieldName);        }        [Obsolete("Use AddDynamicOutput instead")]        public NodePort AddInstanceOutput(Type type, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,            string fieldName = null)        {            return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);        }        [Obsolete("Use AddDynamicPort instead")]        private NodePort AddInstancePort(Type type, NodePort.IO direction, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,            string fieldName = null)        {            return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);        }        [Obsolete("Use RemoveDynamicPort instead")]        public void RemoveInstancePort(string fieldName)        {            RemoveDynamicPort(fieldName);        }        [Obsolete("Use RemoveDynamicPort instead")]        public void RemoveInstancePort(NodePort port)        {            RemoveDynamicPort(port);        }        [Obsolete("Use ClearDynamicPorts instead")]        public void ClearInstancePorts()        {            ClearDynamicPorts();        }        #endregion        /// <summary> Iterate over all ports on this node. </summary>        public IEnumerable<NodePort> Ports        {            get            {                foreach (NodePort port in ports.Values) yield return port;            }        }        /// <summary> Iterate over all outputs on this node. </summary>        public IEnumerable<NodePort> Outputs        {            get            {                foreach (NodePort port in Ports)                {                    if (port.IsOutput) yield return port;                }            }        }        /// <summary> Iterate over all inputs on this node. </summary>        public IEnumerable<NodePort> Inputs        {            get            {                foreach (NodePort port in Ports)                {                    if (port.IsInput) yield return port;                }            }        }        /// <summary> Iterate over all dynamic ports on this node. </summary>        public IEnumerable<NodePort> DynamicPorts        {            get            {                foreach (NodePort port in Ports)                {                    if (port.IsDynamic) yield return port;                }            }        }        /// <summary> Iterate over all dynamic outputs on this node. </summary>        public IEnumerable<NodePort> DynamicOutputs        {            get            {                foreach (NodePort port in Ports)                {                    if (port.IsDynamic && port.IsOutput) yield return port;                }            }        }        /// <summary> Iterate over all dynamic inputs on this node. </summary>        public IEnumerable<NodePort> DynamicInputs        {            get            {                foreach (NodePort port in Ports)                {                    if (port.IsDynamic && port.IsInput) yield return port;                }            }        }        /// <summary> Parent <see cref="NodeGraph"/> </summary>        [SerializeField] public NodeGraph graph;        /// <summary> Position on the <see cref="NodeGraph"/> </summary>        [SerializeField] public Vector2 position;        [NodeSerialize("GUID")] [SerializeField]        public int guid;        [HideInInspector] [SerializeField] private int uniqueID;        /// <summary>        /// 唯一ID,首次创建的时候赋值        /// </summary>        public int UniqueID        {            get            {                if (uniqueID == 0)                {                    uniqueID = GetInstanceID();                }                return uniqueID;            }            set            {                if (UniqueID == 0)                {                    uniqueID = value;                }            }        }        /// <summary>        /// 复制组件的时候调用        /// </summary>        public void ResetUniqueID()        {            uniqueID = GetInstanceID();        }        /// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>        [SerializeField] private NodePortDictionary ports = new NodePortDictionary();        /// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>        public static NodeGraph graphHotfix;        protected void OnEnable()        {            if (graphHotfix != null) graph = graphHotfix;            graphHotfix = null;            UpdatePorts();            Init();        }        /// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>        public void UpdatePorts()        {            NodeDataCache.UpdatePorts(this, ports);        }        /// <summary> Initialize node. Called on enable. </summary>        public virtual void Init()        {        }        /// <summary> Checks all connections for invalid references, and removes them. </summary>        public void VerifyConnections()        {            foreach (NodePort port in Ports) port.VerifyConnections();        }        #region Dynamic Ports        /// <summary> Convenience function. </summary>        /// <seealso cref="AddInstancePort"/>        /// <seealso cref="AddInstanceOutput"/>        public NodePort AddDynamicInput(Type type, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null)        {            return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);        }        /// <summary> Convenience function. </summary>        /// <seealso cref="AddInstancePort"/>        /// <seealso cref="AddInstanceInput"/>        public NodePort AddDynamicOutput(Type type, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,            string fieldName = null)        {            return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);        }        /// <summary> Add a dynamic, serialized port to this node. </summary>        /// <seealso cref="AddDynamicInput"/>        /// <seealso cref="AddDynamicOutput"/>        private NodePort AddDynamicPort(Type type, NodePort.IO direction, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,            string fieldName = null)        {            if (fieldName == null)            {                fieldName = "dynamicInput_0";                int i = 0;                while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);            }            else if (HasPort(fieldName))            {                Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);                return ports[fieldName];            }            NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);            ports.Add(fieldName, port);            return port;        }        /// <summary> Remove an dynamic port from the node </summary>        public void RemoveDynamicPort(string fieldName)        {            NodePort dynamicPort = GetPort(fieldName);            if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");            RemoveDynamicPort(GetPort(fieldName));        }        /// <summary> Remove an dynamic port from the node </summary>        public void RemoveDynamicPort(NodePort port)        {            if (port == null) throw new ArgumentNullException("port");            else if (port.IsStatic) throw new ArgumentException("cannot remove static port");            port.ClearConnections();            ports.Remove(port.fieldName);        }        /// <summary> Removes all dynamic ports from the node </summary>        [ContextMenu("Clear Dynamic Ports")]        public void ClearDynamicPorts()        {            List<NodePort> dynamicPorts = new List<NodePort>(DynamicPorts);            foreach (NodePort port in dynamicPorts)            {                RemoveDynamicPort(port);            }        }        #endregion        #region Ports        /// <summary> Returns output port which matches fieldName </summary>        public NodePort GetOutputPort(string fieldName)        {            NodePort port = GetPort(fieldName);            if (port == null || port.direction != NodePort.IO.Output) return null;            else return port;        }        /// <summary> Returns input port which matches fieldName </summary>        public NodePort GetInputPort(string fieldName)        {            NodePort port = GetPort(fieldName);            if (port == null || port.direction != NodePort.IO.Input) return null;            else return port;        }        /// <summary> Returns port which matches fieldName </summary>        public NodePort GetPort(string fieldName)        {            NodePort port;            if (ports.TryGetValue(fieldName, out port)) return port;            else return null;        }        public bool HasPort(string fieldName)        {            return ports.ContainsKey(fieldName);        }        #endregion        #region Inputs/Outputs        /// <summary> Return input value for a specified port. Returns fallback value if no ports are connected </summary>        /// <param name="fieldName">Field name of requested input port</param>        /// <param name="fallback">If no ports are connected, this value will be returned</param>        public T GetInputValue<T>(string fieldName, T fallback = default(T))        {            NodePort port = GetPort(fieldName);            if (port != null && port.IsConnected) return port.GetInputValue<T>();            else return fallback;        }        /// <summary> Return all input values for a specified port. Returns fallback value if no ports are connected </summary>        /// <param name="fieldName">Field name of requested input port</param>        /// <param name="fallback">If no ports are connected, this value will be returned</param>        public T[] GetInputValues<T>(string fieldName, params T[] fallback)        {            NodePort port = GetPort(fieldName);            if (port != null && port.IsConnected) return port.GetInputValues<T>();            else return fallback;        }        /// <summary> Returns a value based on requested port output. Should be overridden in all derived nodes with outputs. </summary>        /// <param name="port">The requested port.</param>        public virtual object GetValue(NodePort port)        {            Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());            return null;        }        #endregion        /// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>        /// <param name="from">Output</param> <param name="to">Input</param>        public virtual void OnCreateConnection(NodePort from, NodePort to)        {        }        /// <summary> Called after a connection is removed from this port </summary>        /// <param name="port">Output or Input</param>        public virtual void OnRemoveConnection(NodePort port)        {        }        /// <summary> Disconnect everything from this node </summary>        public void ClearConnections()        {            foreach (NodePort port in Ports) port.ClearConnections();        }        #region Attributes        [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property)]        public class NodeSerializeAttribute : Attribute        {            public string showName;            public string tooltip;            public int showType;            public bool isDisable;            public NodeSerializeAttribute(string showName, string tooltip = "", int showType = 0, bool isDisable = false)            {                this.showName = showName;                this.tooltip = tooltip;                this.showType = showType;                this.isDisable = isDisable;            }        }        /// <summary>        /// 这里暂时用来处理RandomNode的        /// </summary>        [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property)]        public class NodeSerializeAttributeSpecial : Attribute        {        }        // [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field | AttributeTargets.Property)]        // public class DisabledAttribute : Attribute        // {        // }        /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>        [AttributeUsage(AttributeTargets.Field)]        public class InputAttribute : Attribute        {            public ShowBackingValue backingValue;            public ConnectionType connectionType;            [Obsolete("Use dynamicPortList instead")]            public bool instancePortList            {                get { return dynamicPortList; }                set { dynamicPortList = value; }            }            public bool dynamicPortList;            public TypeConstraint typeConstraint;            /// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>            /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>            /// <param name="connectionType">Should we allow multiple connections? </param>            /// <param name="typeConstraint">Constrains which input connections can be made to this port </param>            /// <param name="dynamicPortList">If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays </param>            public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple,                TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false)            {                this.backingValue = backingValue;                this.connectionType = connectionType;                this.dynamicPortList = dynamicPortList;                this.typeConstraint = typeConstraint;            }        }        /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>        [AttributeUsage(AttributeTargets.Field)]        public class OutputAttribute : Attribute        {            public ShowBackingValue backingValue;            public ConnectionType connectionType;            [Obsolete("Use dynamicPortList instead")]            public bool instancePortList            {                get { return dynamicPortList; }                set { dynamicPortList = value; }            }            public bool dynamicPortList;            public TypeConstraint typeConstraint;            /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>            /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>            /// <param name="connectionType">Should we allow multiple connections? </param>            /// <param name="typeConstraint">Constrains which input connections can be made from this port </param>            /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>            public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None,                bool dynamicPortList = false)            {                this.backingValue = backingValue;                this.connectionType = connectionType;                this.dynamicPortList = dynamicPortList;                this.typeConstraint = typeConstraint;            }            /// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>            /// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>            /// <param name="connectionType">Should we allow multiple connections? </param>            /// <param name="dynamicPortList">If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays </param>            [Obsolete("Use constructor with TypeConstraint")]            public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList)            {            }        }        /// <summary> Manually supply node class with a context menu path </summary>        [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field, AllowMultiple = true)]        public class CreateNodeMenuAttribute : Attribute        {            public string menuName;            public int order;            public bool isServerRecord;            public string tooltip = "帮助文本默认在[CreateNodeMenuAttribute]中配置,暂时由程序维护,有更好的意见可以及时反馈";            public string showName;            /// <summary> Manually supply node class with a context menu path </summary>            /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>            public CreateNodeMenuAttribute(string menuName)            {                this.menuName = menuName;                this.order = 0;            }            /// <summary> Manually supply node class with a context menu path </summary>            /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>            /// <param name="order"> The order by which the menu items are displayed. </param>            public CreateNodeMenuAttribute(string menuName, int order)            {                this.menuName = menuName;                this.order = order;            }            public CreateNodeMenuAttribute(string menuName, int order, bool isServerRecord, string tooltip, string showName)            {                this.menuName = menuName;                this.order = order;                this.isServerRecord = isServerRecord;                this.tooltip = tooltip;                this.showName = showName;            }        }        [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field, AllowMultiple = true)]        public class CreateDialogueNodeMenuAttribute : Attribute        {            public string menuName;            public int order;            public bool isServerRecord;            public string tooltip;            public string showName;            /// <summary> Manually supply node class with a context menu path </summary>            /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>            public CreateDialogueNodeMenuAttribute(string menuName)            {                this.menuName = menuName;                this.order = 0;            }            /// <summary> Manually supply node class with a context menu path </summary>            /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>            /// <param name="order"> The order by which the menu items are displayed. </param>            public CreateDialogueNodeMenuAttribute(string menuName, int order)            {                this.menuName = menuName;                this.order = order;            }            public CreateDialogueNodeMenuAttribute(string menuName, int order, bool isServerRecord, string tooltip, string showName)            {                this.menuName = menuName;                this.order = order;                this.isServerRecord = isServerRecord;                this.tooltip = tooltip;                this.showName = showName;            }        }        /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>        [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]        public class DisallowMultipleNodesAttribute : Attribute        {            // TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node            //       while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.            public int max;            /// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>            /// <param name="max"> How many nodes to allow. Defaults to 1. </param>            public DisallowMultipleNodesAttribute(int max = 1)            {                this.max = max;            }        }        /// <summary> Specify a color for this node type </summary>        [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]        public class NodeTintAttribute : Attribute        {            public Color color;            /// <summary> Specify a color for this node type </summary>            /// <param name="r"> Red [0.0f .. 1.0f] </param>            /// <param name="g"> Green [0.0f .. 1.0f] </param>            /// <param name="b"> Blue [0.0f .. 1.0f] </param>            public NodeTintAttribute(float r, float g, float b)            {                color = new Color(r, g, b);            }            /// <summary> Specify a color for this node type </summary>            /// <param name="hex"> HEX color value </param>            public NodeTintAttribute(string hex)            {                ColorUtility.TryParseHtmlString(hex, out color);            }            /// <summary> Specify a color for this node type </summary>            /// <param name="r"> Red [0 .. 255] </param>            /// <param name="g"> Green [0 .. 255] </param>            /// <param name="b"> Blue [0 .. 255] </param>            public NodeTintAttribute(byte r, byte g, byte b)            {                color = new Color32(r, g, b, byte.MaxValue);            }        }        /// <summary> Specify a width for this node type </summary>        [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]        public class NodeWidthAttribute : Attribute        {            public int width;            /// <summary> Specify a width for this node type </summary>            /// <param name="width"> Width </param>            public NodeWidthAttribute(int width)            {                this.width = width;            }        }        #endregion        [Serializable]        private class NodePortDictionary : Dictionary<string, NodePort>, ISerializationCallbackReceiver        {            [SerializeField] private List<string> keys = new List<string>();            [SerializeField] private List<NodePort> values = new List<NodePort>();            public void OnBeforeSerialize()            {                keys.Clear();                values.Clear();                foreach (KeyValuePair<string, NodePort> pair in this)                {                    keys.Add(pair.Key);                    values.Add(pair.Value);                }            }            public void OnAfterDeserialize()            {                this.Clear();                if (keys.Count != values.Count)                    throw new Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");                for (int i = 0; i < keys.Count; i++)                    this.Add(keys[i], values[i]);            }        }    }}
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