123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class CombatPuasePanel
- {
- #region 自定义数据
- private Button _JiXu;
- public Button JiXu
- {
- get{
- if (_JiXu == null)
- {
- _JiXu = GetUIUnit<Button>("JiXu");
- }
- return _JiXu;
- }
- }
- private Button _TuiChu;
- public Button TuiChu
- {
- get{
- if (_TuiChu == null)
- {
- _TuiChu = GetUIUnit<Button>("TuiChu");
- }
- return _TuiChu;
- }
- }
- private Button _XiangQing;
- public Button XiangQing
- {
- get{
- if (_XiangQing == null)
- {
- _XiangQing = GetUIUnit<Button>("XiangQing");
- }
- return _XiangQing;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|