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- // Auto Generated Code By excel2json
- // Generate From Excel\Maps.xlsx. SheetName: SmallPlacesConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SmallPlacesConfig.json")]
- public partial class SmallPlacesConfigHolder : ConfigHolder<SmallPlacesConfig>
{
- }
- [Serializable]
- public struct SmallPlacesConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///地点名称(语言表ID)
- /// </summary>
- #if !COMBAT_SERVER
- public int placeName;
- #else
- public int placeName{ set; get; }
- #endif
-
- /// <summary>
- ///地点介绍(语言表ID)
- /// </summary>
- #if !COMBAT_SERVER
- public int placeDesc;
- #else
- public int placeDesc{ set; get; }
- #endif
-
- /// <summary>
- ///小地点图标
- /// </summary>
- #if !COMBAT_SERVER
- public string placeIcon;
- #else
- public string placeIcon{ set; get; }
- #endif
-
- /// <summary>
- ///属于哪个大地点
- /// </summary>
- #if !COMBAT_SERVER
- public int PlacesId;
- #else
- public int PlacesId{ set; get; }
- #endif
-
- /// <summary>
- ///完成多少事件解锁下一个地点
- /// </summary>
- #if !COMBAT_SERVER
- public int CompletionEventCount;
- #else
- public int CompletionEventCount{ set; get; }
- #endif
-
- /// <summary>
- ///完成某个事件接下下一个地点
- /// </summary>
- #if !COMBAT_SERVER
- public int UnlockEnvetid;
- #else
- public int UnlockEnvetid{ set; get; }
- #endif
-
- /// <summary>
- ///
- /// </summary>
- #if !COMBAT_SERVER
- public string scencName;
- #else
- public string scencName{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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