GameApplction.cs 3.3 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using Fort23.Mono;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.CombatType;
  9. using GameUI;
  10. #if UNITY_EDITOR
  11. using UnityEditor;
  12. #endif
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility.CTween;
  16. using Utility.UITool;
  17. public class GameApplction : IGameStart
  18. {
  19. public ShaderVariantCollection ShaderVariantCollection;
  20. public BundleLoadType BundleLoadType;
  21. public string h5Url;
  22. private Entity _root;
  23. private Entity _scene;
  24. public bool isTest;
  25. public int levelBattleId = 1;
  26. private GameStartUIPanel gameStartUIPanel;
  27. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  28. System.Action LoadFinish)
  29. {
  30. this.gameStartUIPanel = gameStartUIPanel;
  31. gameStartUIPanel.ShowMassge("开始加载资源");
  32. gameStartUIPanel.SetSlider(0);
  33. this.h5Url = h5Url;
  34. BundleLoadType = (BundleLoadType)LoadType;
  35. GameObject gameObject = new GameObject("app");
  36. gameObject.AddComponent<GameApplctionMono>();
  37. await InitGameApplication();
  38. LoadFinish?.Invoke();
  39. UIManager.Instance.Canvas.gameObject.SetActive(true);
  40. Debug.Log("初始化完成");
  41. }
  42. private async CTask InitGameApplication()
  43. {
  44. _scene = new Scene();
  45. _root = new Entity();
  46. _root.Parent = _scene;
  47. _root.AddComponent<TimerComponent>();
  48. _root.AddComponent<CoroutineLockComponent>();
  49. gameStartUIPanel.ShowMassge("loadBundle");
  50. gameStartUIPanel.SetSlider(0.15f);
  51. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  52. AssetBundleLoadManager.Instance.h5Url = h5Url;
  53. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  54. gameStartUIPanel.ShowMassge("loadConfig");
  55. gameStartUIPanel.SetSlider(0.25f);
  56. await ConfigComponent.Instance.Preload();
  57. await AnimationCurveManager.Instance.Init();
  58. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  59. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  60. await uguiPackLoad.InitPack();
  61. gameStartUIPanel.ShowMassge("loadLanguage");
  62. gameStartUIPanel.SetSlider(0.45f);
  63. await LanguageManager.Instance.InitManager();
  64. _root.AddComponent<StaticUpdater>();
  65. _root.AddComponent<UIManager, Transform>(null);
  66. gameStartUIPanel.ShowMassge("loadUI");
  67. gameStartUIPanel.SetSlider(0.55f);
  68. await UIManager.Instance.InitUI();
  69. CustomTweenManager.Init();
  70. PlayerManager.Instance.Init();
  71. // PlayerManager.Instance.InitTestHero();
  72. //主UI加载
  73. MainSceneController.Instance.Init();
  74. await CombatDrive.Instance.Init();
  75. StartCombatInfo startCombatInfo = new StartCombatInfo();
  76. startCombatInfo.CombatType = isTest ? CombatType.TestCombat : CombatType.LevelBattle;
  77. startCombatInfo.levelBattleId = levelBattleId;
  78. CombatDrive.Instance.AddCombatController(new CombatController());
  79. gameStartUIPanel.ShowMassge("loadCombat");
  80. gameStartUIPanel.SetSlider(0.95f);
  81. await CombatDrive.Instance.StartCombat(startCombatInfo);
  82. gameStartUIPanel.ShowMassge("loadFinish");
  83. gameStartUIPanel.SetSlider(1f);
  84. }
  85. }