SelectFaBaoPanel.cs 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SelectFaBaoPanel")]
  16. public partial class SelectFaBaoPanel : UIPanel
  17. {
  18. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  19. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  20. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  21. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  22. FaBaoWidget currentFaBaoWidget = null;
  23. FaBaoInfo currentFaBaoInfo;
  24. FaBaoInfo selectedFaBaoInfo;
  25. int selectIndex;
  26. private bool isUpGrade = false;
  27. private List<FaBaoInfo> shownFaBaoInfos;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() =>
  48. {
  49. UIManager.Instance.HideUIUIPanel(this);
  50. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  51. });
  52. Btn_Change.onClick.AddListener(() =>
  53. {
  54. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  57. return;
  58. }
  59. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  60. currentFaBaoInfo = selectedFaBaoInfo;
  61. selectedFaBaoInfo = null;
  62. CustomInit(selectIndex);
  63. UpdateBjUI(false);
  64. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  65. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  66. });
  67. Btn_UpGrade.onClick.AddListener(() =>
  68. {
  69. if (selectedFaBaoInfo != null)
  70. {
  71. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  72. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  73. {
  74. TipMessagePanel.OpenTipMessagePanel(10338);
  75. return;
  76. }
  77. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  78. {
  79. string jingjie =
  80. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  81. .jingjieLanIDs[0]) +
  82. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  83. .jingjieLanIDs[1]) +
  84. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  85. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  86. return;
  87. }
  88. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  89. {
  90. if (!PlayerManager.Instance.BagController.IsEnough(
  91. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  92. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  93. {
  94. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  95. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  96. return;
  97. }
  98. }
  99. ItemConfig itemConfig =
  100. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  101. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  102. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  103. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  104. {
  105. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  106. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  107. {
  108. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  109. TipMessagePanel.OpenTipMessagePanel("道具不足");
  110. return;
  111. }
  112. }
  113. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  114. {
  115. PlayerManager.Instance.BagController.DeductItem(
  116. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  117. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  118. }
  119. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  120. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  121. {
  122. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  123. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  124. }
  125. selectedFaBaoInfo.UpGrade();
  126. PlayerManager.Instance.myHero.ComputeHeroInfo();
  127. fx_ui_fabao_shengji.gameObject.SetActive(true);
  128. fx_ui_fabao_shengji.Play();
  129. UpdateCurrentFaBaoWidget();
  130. UpadaFabaoBag();
  131. UpdateUI(selectedFaBaoInfo);
  132. UpdataGradeUI(true);
  133. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  134. {
  135. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  136. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  137. {
  138. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  139. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  140. }
  141. }
  142. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  143. }
  144. });
  145. Btn_PeiYang.onClick.AddListener(() =>
  146. {
  147. isUpGrade = true;
  148. BtnUpGradeRoot.SetActive(true);
  149. BtnChangeRoot.SetActive(false);
  150. UpdataGradeUI(true);
  151. UpdateBjUI(false);
  152. });
  153. Btn_Cancel.onClick.AddListener(() =>
  154. {
  155. isUpGrade = false;
  156. BtnUpGradeRoot.SetActive(false);
  157. BtnChangeRoot.SetActive(true);
  158. UpdataGradeUI(false);
  159. UpdateBjUI(true);
  160. });
  161. }
  162. public async override CTask<bool> AsyncInit(object[] uiData)
  163. {
  164. // await UpadaFabaoBag();
  165. return await base.AsyncInit(uiData);
  166. }
  167. private void UpdataGradeUI(bool isStartUpGrade)
  168. {
  169. if (isStartUpGrade)
  170. {
  171. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  172. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  173. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  174. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  175. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  176. {
  177. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  178. }
  179. Text_NextLv.text = "+1";
  180. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  181. Text_NextLv.color = new Color32(15, 241, 150, 255);
  182. Text_NextPower.color = new Color32(15, 241, 150, 255);
  183. Text_NextLv.gameObject.SetActive(true);
  184. Text_NextPower.gameObject.SetActive(true);
  185. }
  186. else
  187. {
  188. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  189. {
  190. faBaoAttributeWidget.EndUpGrade();
  191. }
  192. Text_NextLv.gameObject.SetActive(false);
  193. Text_NextPower.gameObject.SetActive(false);
  194. }
  195. }
  196. private void UpdateBjUI(bool isBj)
  197. {
  198. if (isBj)
  199. {
  200. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  201. {
  202. if (currentFaBaoInfo == null ||
  203. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  204. {
  205. Text_NextLv.gameObject.SetActive(true);
  206. Text_NextLv.text =
  207. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  208. Text_NextLv.color = new Color32(15, 241, 150, 255);
  209. // Icon_LvBj.icon_name = "dec_fbjia";
  210. }
  211. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  212. {
  213. Text_NextLv.text =
  214. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  215. Text_NextLv.color = new Color32(235, 110, 109, 255);
  216. Text_NextLv.gameObject.SetActive(true);
  217. // Icon_LvBj.icon_name = "dec_fbjian";
  218. }
  219. else
  220. {
  221. Text_NextLv.gameObject.SetActive(false);
  222. }
  223. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  224. {
  225. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  226. Text_NextPower.color = new Color32(15, 241, 150, 255);
  227. Text_NextPower.gameObject.SetActive(true);
  228. // Icon_PowrBj.icon_name = "dec_bjia";
  229. }
  230. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  231. {
  232. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  233. Text_NextPower.color = new Color32(235, 110, 109, 255);
  234. Text_NextPower.gameObject.SetActive(true);
  235. // Icon_PowrBj.icon_name = "dec_fbjian";
  236. }
  237. else
  238. {
  239. Text_NextPower.gameObject.SetActive(false);
  240. }
  241. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  242. {
  243. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  244. }
  245. }
  246. else
  247. {
  248. Text_NextPower.gameObject.SetActive(false);
  249. Text_NextLv.gameObject.SetActive(false);
  250. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  251. {
  252. faBaoAttributeWidget.EndBj();
  253. }
  254. }
  255. }
  256. else
  257. {
  258. Icon_LvBj.gameObject.SetActive(false);
  259. Icon_PowrBj.gameObject.SetActive(false);
  260. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  261. {
  262. faBaoAttributeWidget.EndBj();
  263. }
  264. }
  265. }
  266. private async CTask UpadaFabaoBag()
  267. {
  268. foreach (var faBaoAttributeWidget in faBaoWidgets)
  269. {
  270. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  271. }
  272. faBaoWidgets.Clear();
  273. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  274. shownFaBaoInfos.Sort((l, r) =>
  275. {
  276. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  277. {
  278. return -1;
  279. }
  280. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  281. {
  282. return 1;
  283. }
  284. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  285. });
  286. if (shownFaBaoInfos.Count > 0)
  287. {
  288. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  289. {
  290. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  291. {
  292. continue;
  293. }
  294. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  295. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  296. faBaoWidget.OnClick = OnClick;
  297. faBaoWidgets.Add(faBaoWidget);
  298. }
  299. NoFaBagRoot.gameObject.SetActive(false);
  300. }
  301. else
  302. {
  303. NoFaBagRoot.gameObject.SetActive(true);
  304. }
  305. }
  306. private async void OnClick(ItemWidgetBasic obj)
  307. {
  308. FaBaoWidget faBao = obj as FaBaoWidget;
  309. selectedFaBaoInfo = faBao.faoInfo;
  310. Btn_Change.gameObject.SetActive(true);
  311. Btn_PeiYang.gameObject.SetActive(true);
  312. await UpdateUI(selectedFaBaoInfo);
  313. FaBaoInfoRoot.SetActive(true);
  314. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  315. if (!isUpGrade)
  316. {
  317. UpdateBjUI(true);
  318. }
  319. SetSelectIcon(faBao.SelectRoot);
  320. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  321. }
  322. private void SetSelectIcon(Transform root)
  323. {
  324. if (root != null)
  325. {
  326. Icon_Select.transform.SetParent(root.transform, false);
  327. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  328. Icon_Select.gameObject.SetActive(true);
  329. }
  330. else
  331. {
  332. Icon_Select.transform.SetParent(transform, false);
  333. Icon_Select.gameObject.SetActive(false);
  334. }
  335. }
  336. public async void CustomInit(int selectIndex)
  337. {
  338. this.selectIndex = selectIndex;
  339. BtnUpGradeRoot.SetActive(false);
  340. BtnChangeRoot.SetActive(true);
  341. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  342. selectedFaBaoInfo = currentFaBaoInfo;
  343. UpdateUI(selectedFaBaoInfo);
  344. UpadaFabaoBag();
  345. await UpdateCurrentFaBaoWidget();
  346. if (currentFaBaoWidget != null)
  347. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  348. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  349. }
  350. private async CTask UpdateCurrentFaBaoWidget()
  351. {
  352. if (currentFaBaoInfo != null)
  353. {
  354. if (currentFaBaoWidget == null)
  355. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  356. currentFaBaoWidget.OnClick = OnClick;
  357. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  358. equipTipsRoot.gameObject.SetActive(true);
  359. }
  360. else
  361. {
  362. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  363. equipTipsRoot.gameObject.SetActive(false);
  364. }
  365. }
  366. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  367. {
  368. if (faBaoInfo != null)
  369. {
  370. FaBaoInfoRoot.SetActive(true);
  371. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  372. if (faBaoInfo.FaBaoData.useIndex != -1)
  373. {
  374. Btn_Change.gameObject.SetActive(false);
  375. // Btn_Change.transform.Gray(true);
  376. }
  377. else
  378. {
  379. Btn_Change.gameObject.SetActive(true);
  380. // Btn_Change.transform.RecoverColor();
  381. }
  382. Btn_PeiYang.gameObject.SetActive(true);
  383. //Btn_Change.gameObject.SetActive(true);
  384. await UpdateFaBaoUI(faBaoInfo);
  385. }
  386. else
  387. {
  388. FaBaoInfoRoot.SetActive(false);
  389. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  390. Btn_Change.gameObject.SetActive(false);
  391. Btn_PeiYang.gameObject.SetActive(false);
  392. }
  393. }
  394. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  395. {
  396. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  397. {
  398. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  399. faBaoInfo.FabaoPowerupConfig.ID;
  400. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  401. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  402. faBaoInfo.effectValue);
  403. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  404. {
  405. Text_UpGrade.gameObject.SetActive(false);
  406. ItemRoot.gameObject.SetActive(false);
  407. Text_ManTips.gameObject.SetActive(true);
  408. }
  409. else
  410. {
  411. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  412. _faBaoData.id = faBaoInfo.FaBaoData.id;
  413. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  414. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  415. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  416. //tupo
  417. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  418. {
  419. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  420. }
  421. else
  422. {
  423. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  424. }
  425. Text_UpGrade.gameObject.SetActive(true);
  426. ItemRoot.gameObject.SetActive(true);
  427. Text_ManTips.gameObject.SetActive(false);
  428. }
  429. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  430. switch (faBaoInfo.FabaoConfig.magicAttribute)
  431. {
  432. case 1:
  433. Icon_Attribute.icon_name = "dec_jin2";
  434. break;
  435. case 2:
  436. Icon_Attribute.icon_name = "dec_mu2";
  437. break;
  438. case 4:
  439. Icon_Attribute.icon_name = "dec_shui2";
  440. break;
  441. case 8:
  442. Icon_Attribute.icon_name = "dec_huo2";
  443. break;
  444. case 16:
  445. Icon_Attribute.icon_name = "dec_tu2";
  446. break;
  447. }
  448. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  449. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  450. await cts.WaitAll();
  451. }
  452. }
  453. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  454. {
  455. foreach (var itemWidgetType1 in itemWidgetType1s)
  456. {
  457. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  458. }
  459. itemWidgetType1s.Clear();
  460. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  461. {
  462. ItemWidgetType1 itemWidgetType1 =
  463. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  464. ItemRoot, isInstance: true);
  465. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  466. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  467. itemWidgetType1s.Add(itemWidgetType1);
  468. }
  469. ItemConfig itemConfig =
  470. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  471. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  472. //大突破需要消耗对应的法宝碎片
  473. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  474. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  475. {
  476. ItemWidgetType1 itemWidgetType1 =
  477. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  478. ItemRoot, isInstance: true);
  479. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  480. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  481. itemWidgetType1s.Add(itemWidgetType1);
  482. }
  483. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  484. }
  485. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  486. {
  487. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  488. {
  489. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  490. }
  491. faBaoSkillWidgets.Clear();
  492. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  493. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  494. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  495. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  496. foreach (var powerupConfigse in fanappower)
  497. {
  498. if (powerupConfigse.config.ID == 1)
  499. {
  500. continue;
  501. }
  502. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  503. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  504. faBaoData.level = powerupConfigse.config.ID;
  505. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  506. FaBaoSkillWidget faBaoSkillWidget =
  507. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  508. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  509. faBaoSkillWidgets.Add(faBaoSkillWidget);
  510. }
  511. }
  512. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  513. {
  514. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  515. {
  516. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  517. }
  518. faBaoAttributeWidgets.Clear();
  519. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  520. {
  521. FaBaoAttributeWidget faBaoAttributeWidget =
  522. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  523. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  524. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  525. }
  526. }
  527. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  528. {
  529. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  530. selectFaBaoPanel.CustomInit(selectIndex);
  531. return selectFaBaoPanel;
  532. }
  533. public async override CTask Close()
  534. {
  535. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  536. {
  537. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  538. }
  539. faBaoAttributeWidgets.Clear();
  540. foreach (var faBaoAttributeWidget in faBaoWidgets)
  541. {
  542. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  543. }
  544. faBaoWidgets.Clear();
  545. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  546. {
  547. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  548. }
  549. faBaoSkillWidgets.Clear();
  550. foreach (var itemWidgetType1 in itemWidgetType1s)
  551. {
  552. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  553. }
  554. itemWidgetType1s.Clear();
  555. fx_ui_fabao_shengji.gameObject.SetActive(false);
  556. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  557. UpdataGradeUI(false);
  558. UpdateBjUI(false);
  559. currentFaBaoWidget = null;
  560. BtnUpGradeRoot.SetActive(false);
  561. BtnChangeRoot.SetActive(true);
  562. currentFaBaoInfo = null;
  563. selectedFaBaoInfo = null;
  564. SetSelectIcon(null);
  565. await base.Close();
  566. }
  567. }
  568. }