DropManager.cs 8.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using Utility;
  7. namespace GameLogic.Player
  8. {
  9. public class DropManager : Singleton<DropManager>
  10. {
  11. public Random Random = new Random();
  12. private Map<int, List<DropCountConfig>> dropCountGroupDic = new Map<int, List<DropCountConfig>>();
  13. private Map<int, int> maxWight = new Map<int, int>();
  14. public DropManager()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. DropCountConfig[] allDropCountConfigs = ConfigComponent.Instance.GetAll<DropCountConfig>();
  18. for (int i = 0; i < allDropCountConfigs.Length; i++)
  19. {
  20. DropCountConfig dropCountConfig = allDropCountConfigs[i];
  21. if (dropCountGroupDic.TryGetValue(dropCountConfig.groupID, out var list))
  22. {
  23. maxWight[dropCountConfig.groupID] += dropCountConfig.weight;
  24. list.Add(dropCountConfig);
  25. }
  26. else
  27. {
  28. list = new List<DropCountConfig>();
  29. list.Add(dropCountConfig);
  30. dropCountGroupDic.Add(dropCountConfig.groupID, list);
  31. maxWight.Add(dropCountConfig.groupID, dropCountConfig.weight);
  32. }
  33. }
  34. }
  35. public ItemInfo DropEquipment(string eqDropDataStr)
  36. {
  37. string[] eqDropData = eqDropDataStr.Split(',');
  38. if (eqDropData.Length != 3)
  39. {
  40. LogTool.Error("装备掉落格式错误:" + eqDropDataStr);
  41. return null;
  42. }
  43. ItemInfo eqItemInfo = PlayerManager.Instance.eqController.BuildEquipment(
  44. int.Parse(eqDropData[0]),
  45. int.Parse(eqDropData[1]),
  46. int.Parse(eqDropData[2]));
  47. if(eqItemInfo != null)
  48. BagController.Instance.AddEquipmentItem(eqItemInfo);
  49. return eqItemInfo;
  50. }
  51. /// <summary>
  52. /// 关卡掉装备
  53. /// 配的是一个string数组,每个string可以被分成3个掉落ID(装备模版、品质、等级)
  54. /// </summary>
  55. /// <param name="levelBattleConfig">关卡表</param>
  56. /// <param name="monsterType">怪物类型</param>
  57. /// <returns></returns>
  58. public List<ItemInfo> DropEquipment(LevelBattleConfig levelBattleConfig, int monsterType)
  59. {
  60. List<ItemInfo> equipmentList = new List<ItemInfo>();
  61. ItemInfo itemInfo = null;
  62. if (monsterType == 1)
  63. {
  64. foreach (string eqDropStr in levelBattleConfig.miniMonsterItem)
  65. {
  66. itemInfo = DropEquipment(eqDropStr);
  67. }
  68. }
  69. else if (monsterType == 2)
  70. {
  71. foreach (string eqDropStr in levelBattleConfig.eliteMonsterItem)
  72. {
  73. itemInfo = DropEquipment(eqDropStr);
  74. }
  75. }
  76. else if (monsterType == 3)
  77. {
  78. foreach (string eqDropStr in levelBattleConfig.bossItem)
  79. {
  80. itemInfo = DropEquipment(eqDropStr);
  81. }
  82. }
  83. if (itemInfo != null && itemInfo.eqInfo != null)
  84. {
  85. equipmentList.Add(itemInfo);
  86. }
  87. return equipmentList;
  88. }
  89. public List<ItemInfo> DropItem(int dropId)
  90. {
  91. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dropId);
  92. if (dropConfig.ID <= 0)
  93. {
  94. LogTool.Error("没有这个掉落组" + dropId);
  95. return null;
  96. }
  97. if (dropConfig.dropType == 1)
  98. {
  99. return DropItemFor1(dropConfig);
  100. }
  101. else
  102. {
  103. return DropItemFor2(dropConfig);
  104. }
  105. }
  106. private List<ItemInfo> DropItemFor1(DropConfig dropConfig)
  107. {
  108. List<ItemInfo> itemInfos = new List<ItemInfo>();
  109. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  110. {
  111. int dropGroupId = dropConfig.dropGroupID[i];
  112. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  113. int odd = Random.Next(0, 1000);
  114. if (odd <= dropGroupConfig.dropRate)
  115. {
  116. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  117. }
  118. }
  119. return itemInfos;
  120. }
  121. private void DropItemConfig(List<ItemInfo> itemInfos, int[] dropItemID)
  122. {
  123. int rIdx = Random.Next(0, dropItemID.Length);
  124. // DropItemConfig rDropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  125. // for (int i = 0; i < dropItemID.Length; i++)
  126. // {
  127. //DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[i]);
  128. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropItemID[rIdx]);
  129. for (int j = 0; j < dropItemConfig.itemID.Length; j++)
  130. {
  131. int c = 0;
  132. if (dropItemConfig.dropCountGoupID > 0)
  133. {
  134. DropCountConfig dropCountConfig = GetCountBl(dropItemConfig.dropCountGoupID);
  135. c = (dropItemConfig.dropMaxV * dropCountConfig.proportion) / 100;
  136. }
  137. else
  138. {
  139. c = Random.Next(dropItemConfig.dropMinV, dropItemConfig.dropMaxV + 1);
  140. }
  141. ItemInfo itemInfo = null;
  142. if (dropItemConfig.dropItemType == 1)
  143. {
  144. itemInfo = new ItemInfo(dropItemConfig.itemID[j], c);
  145. }
  146. else
  147. {
  148. itemInfo = new ItemInfo(dropItemConfig);
  149. }
  150. itemInfos.Add(itemInfo);
  151. }
  152. // }
  153. }
  154. private DropCountConfig GetCountBl(int dropCountGroupID)
  155. {
  156. if (dropCountGroupDic.TryGetValue(dropCountGroupID, out var dropCountGroupConfig))
  157. {
  158. int wight = maxWight[dropCountGroupID];
  159. int currWight = Random.Next(0, wight);
  160. int addWidght = 0;
  161. for (int i = 0; i < dropCountGroupConfig.Count; i++)
  162. {
  163. DropCountConfig dropCountConfig = dropCountGroupConfig[i];
  164. addWidght += dropCountConfig.weight;
  165. if (currWight <= addWidght)
  166. {
  167. return dropCountConfig;
  168. }
  169. }
  170. }
  171. LogTool.Error("没有掉落的数量" + dropCountGroupID);
  172. return default;
  173. }
  174. private List<ItemInfo> DropItemFor2(DropConfig dropConfig)
  175. {
  176. List<ItemInfo> itemInfos = new List<ItemInfo>();
  177. int allRate = 0;
  178. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  179. {
  180. int dropGroupId = dropConfig.dropGroupID[i];
  181. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  182. allRate += dropGroupConfig.dropRate;
  183. }
  184. int currWight = Random.Next(0, allRate);
  185. int addWidght = 0;
  186. for (int i = 0; i < dropConfig.dropGroupID.Length; i++)
  187. {
  188. int dropGroupId = dropConfig.dropGroupID[i];
  189. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropGroupId);
  190. addWidght += dropGroupConfig.dropRate;
  191. if (currWight <= addWidght)
  192. {
  193. DropItemConfig(itemInfos, dropGroupConfig.dropItemID);
  194. return itemInfos;
  195. }
  196. }
  197. return itemInfos;
  198. }
  199. }
  200. }