GameApplction.cs 9.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279
  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. // using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. using ThirdParty;
  19. using ThirdParty.DownloadSystem;
  20. #if UNITY_EDITOR
  21. using UnityEditor;
  22. #endif
  23. using UnityEngine;
  24. using UnityEngine.UI;
  25. using Utility.CTween;
  26. using Utility.UITool;
  27. public class GameApplction : IGameStart
  28. {
  29. public static GameApplction gameApplction;
  30. public GameRuntimeConfig gameRuntimeConfig;
  31. public ShaderVariantCollection ShaderVariantCollection;
  32. public BundleLoadType BundleLoadType;
  33. public string h5Url;
  34. private Entity _root;
  35. private Entity _scene;
  36. // public bool isTest;
  37. public int levelBattleId = 1;
  38. private GameStartUIPanel gameStartUIPanel;
  39. private System.Action LoadFinish;
  40. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  41. System.Action LoadFinish)
  42. {
  43. HotSyncContent.DownloadUI= gameStartUIPanel;
  44. this.LoadFinish = LoadFinish;
  45. gameApplction = this;
  46. Debug.Log("开始游戏逻辑");
  47. Crasheye.SetIsBetaVersion( true);
  48. Crasheye.SendScriptException("测试错误", "测试错误","ZH");
  49. // UnityEngine.Screen.SetResolution(Screen.width);
  50. // GameUpdateAsset.Instance.Init(h5Url);
  51. this.gameStartUIPanel = gameStartUIPanel;
  52. gameStartUIPanel.ShowMassge("开始加载资源");
  53. gameStartUIPanel.SetSlider(0);
  54. this.h5Url = h5Url;
  55. BundleLoadType = (BundleLoadType)LoadType;
  56. GameObject gameObject = new GameObject("app");
  57. gameObject.AddComponent<GameApplctionMono>();
  58. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  59. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  60. // await InitGameApplication();
  61. Debug.Log("初始化完成");
  62. }
  63. private async void AssetUpdateFinish()
  64. {
  65. Debug.Log("finish AssetUpdateFinish");
  66. await InitGameApplication();
  67. LoadFinish?.Invoke();
  68. Debug.Log("初始化完成");
  69. }
  70. private async CTask InitGameApplication()
  71. {
  72. _scene = new Scene();
  73. _root = new Entity();
  74. _root.Parent = _scene;
  75. _root.AddComponent<TimerComponent>();
  76. _root.AddComponent<CoroutineLockComponent>();
  77. gameStartUIPanel.ClearSlider();
  78. gameStartUIPanel.ShowMassge("loadBundle");
  79. gameStartUIPanel.SetSliderMaxValue(1);
  80. gameStartUIPanel.SetSlider(0.15f);
  81. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  82. AssetBundleLoadManager.Instance.h5Url = h5Url;
  83. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  84. #if !UNITY_EDITOR
  85. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  86. {
  87. if (basic.currBundle != null)
  88. {
  89. basic.currBundle.LoadAllAssets<Shader>();
  90. Shader.WarmupAllShadersWait();
  91. }
  92. }, null);
  93. #endif
  94. gameStartUIPanel.ShowMassge("loadConfig");
  95. gameStartUIPanel.SetSlider(0.25f);
  96. AssetHandle gameRuntimeAssetHandle= await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  97. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  98. await ConfigComponent.Instance.Preload();
  99. await AnimationCurveManager.Instance.Init();
  100. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  101. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  102. await uguiPackLoad.InitPack();
  103. gameStartUIPanel.ShowMassge("loadLanguage");
  104. gameStartUIPanel.SetSlider(0.45f);
  105. await LanguageManager.Instance.InitManager();
  106. _root.AddComponent<StaticUpdater>();
  107. _root.AddComponent<UIManager, Transform>(null);
  108. gameStartUIPanel.ShowMassge("loadUI");
  109. gameStartUIPanel.SetSlider(0.55f);
  110. await AudioManager.Instance.InitMainAudio();
  111. await UIManager.Instance.InitUI();
  112. CustomTweenManager.Init();
  113. RedDotManager.Instance.Init();
  114. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  115. await Login();
  116. }
  117. private async CTask Login()
  118. {
  119. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  120. // if (memoryResponse == null)
  121. // {
  122. // LogTool.Error("登陆失败");
  123. // return;
  124. // }
  125. await TimeHelper.InitNetworkTime();
  126. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  127. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  128. UIManager.Instance.Canvas.gameObject.SetActive(true);
  129. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  130. {
  131. await MarskPanel.OpenPanel(255);
  132. }
  133. PlayerManager.Instance.Init();
  134. ShopManger.Instance.CustomInit();
  135. EventSystemManager.Instance.CustomInit();
  136. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  137. PlayerManager.Instance.AddSentimentData(1);
  138. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  139. {
  140. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  141. skillInfo.index = playerDataAllSkillData.useIndex;
  142. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  143. }
  144. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  145. {
  146. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  147. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  148. }
  149. // for (int i = 1; i < 4; i++)
  150. // {
  151. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  152. // }
  153. // PlayerManager.Instance.InitTestHero();
  154. await CombatDrive.Instance.Init();
  155. StartCombatInfo startCombatInfo = new StartCombatInfo();
  156. startCombatInfo.CombatType = CombatType.LevelBattle;
  157. #if UNITY_EDITOR
  158. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  159. if (testCombatHeroConfig != null)
  160. {
  161. startCombatInfo.CombatType = CombatType.TestCombat;
  162. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  163. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  164. }
  165. #endif
  166. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  167. CombatDrive.Instance.AddCombatController(new CombatController());
  168. gameStartUIPanel.ShowMassge("loadCombat");
  169. gameStartUIPanel.SetSlider(0.95f);
  170. var eventList = EventSystemManager.Instance.AddEvent(10001);
  171. if (eventList != null)
  172. {
  173. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  174. AccountFileInfo.Instance.SavePlayerData();
  175. }
  176. EventSystemManager.Instance.UpdateZuizhongEventData();
  177. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  178. // {
  179. // await MarskPanel.OpenPanel(255);
  180. // }
  181. await CombatDrive.Instance.StartCombat(startCombatInfo);
  182. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  183. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  184. .TaoismSkillId);
  185. if (startCombatInfo.CombatType != CombatType.TestCombat)
  186. {
  187. MainPanel mainPanel = await MainPanel.OpenPanel();
  188. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  189. {
  190. mainPanel.GObjectPoolInterface.SetActive(false);
  191. AppBarPanel.ClosePanel();
  192. }
  193. }
  194. gameStartUIPanel.ShowMassge("loadFinish");
  195. gameStartUIPanel.SetSlider(1f);
  196. XinShouCombat();
  197. }
  198. private void DialoguePanelOpenEvent(IEventData e)
  199. {
  200. MarskPanel.ClosePanel();
  201. }
  202. public async void XinShouCombat()
  203. {
  204. // MarskPanel.ClosePanel();
  205. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  206. {
  207. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  208. await EventSystemManager.Instance.TriggerEvent(eventList2,
  209. uiOpenOverCallBack: () => { });
  210. CTask cTask = CTask.Create();
  211. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  212. delegate(bool isWin)
  213. {
  214. LogTool.Log("战斗完成" + isWin);
  215. cTask.SetResult();
  216. });
  217. await cTask;
  218. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  219. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  220. mainPanel.GObjectPoolInterface.SetActive(true);
  221. await EventSystemManager.Instance.TriggerEvent(eventList1);
  222. AccountFileInfo.Instance.SavePlayerData();
  223. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  224. // AlterNamePanel.OpenPanel();
  225. // PlayerGuideManager.Instance.NextGuide();
  226. mainPanel.GetFocus();
  227. }
  228. else
  229. {
  230. MarskPanel.ClosePanel();
  231. }
  232. }
  233. }