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- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 水伤势
- /// </summary>
- public class b_1031: BuffBasic
- {
- protected int lasetV;
- protected override void ProUpdateEffect()
- {
- combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= lasetV;
- lasetV = (int)(buffCount * buffInf.BuffConfig.effectValue[0]);
- combatHeroEntity.CurrCombatHeroInfo.Water_Injury += lasetV;
- }
- protected override void ProDormancyObj()
- {
- combatHeroEntity.CurrCombatHeroInfo.Water_Injury -= lasetV;
- lasetV = 0;
- }
- }
- }
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