b_1030.cs 624 B

1234567891011121314151617181920212223
  1. namespace GameLogic.Combat.Buff
  2. {
  3. /// <summary>
  4. /// 木伤势
  5. /// </summary>
  6. public class b_1030 : BuffBasic
  7. {
  8. protected int lasetV;
  9. protected override void ProUpdateEffect()
  10. {
  11. combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;
  12. lasetV = (int)(buffCount * buffInf.BuffConfig.effectValue[0]);
  13. combatHeroEntity.CurrCombatHeroInfo.Wood_Injury += lasetV;
  14. }
  15. protected override void ProDormancyObj()
  16. {
  17. combatHeroEntity.CurrCombatHeroInfo.Wood_Injury -= lasetV;
  18. lasetV = 0;
  19. }
  20. }
  21. }